Psychokinesis [See text]
Level: | Psion/Wilder 1, Psychic Warrior 1 |
Display: | Auditory, Visual |
Manifesting Time: | 1 standard action |
Range: | Touch |
Target: | One target per level |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
You charge your touch with your active energy type, dealing 1d6 points of energy damage on a successful melee touch attack. You can use this melee touch attack up to one time per manifester level.
- Cold: A touch of this energy type deals +1 point of damage per die.
- Electricity: You gain a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
- Fire: A touch of this energy type deals +1 point of damage per die.
- Sonic: A touch of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment
This power can be augmented in one or more of the following ways.
- For every 2 power points you spend, this power deals +1d6 energy damage.
- If you spend 2 additional power points, each energy type gains a secondary effect as follows:
- Cold: The target must make a Fortitude save or become staggered for 1 round.
- Electricity: The target must make a Will save or become shaken for 1 round.
- Fire: The target must make a Reflex save or catch on fie and take 1d6 of extra fire damage.
- Sonic: The target must make a Fortitude save or become sickened for 1 round.