The gods of Aldhaven seldom involve themselves in the affairs of men, remaining far distant from earthly things, assuming they exist at all. No mortal magic exists which can directly contact or influence the gods, though prayer is often answered and strong faith is rewarded with powerful magics interpreted as divine intervention.
Without faith, what is truth? The people of Aldhaven know the gods are real, because they believe that they are. Their faith is rewarded, and many know that they have felt the presence of the divine. Though there may be contradictions between beliefs, even among different sects of the same religion, that very faith reveals truths about the faithful and the world around them.
Organized Religions
Organized religion plays a larger part in Aldhaven than in most campaign settings. While it is possible for an individual to worship a specific deity directly and gain spells as a result, this is almost never the case. Clerics almost universally belong to an organized religion of some sort, from the largest world-spanning churches to the smallest, most secret of cults.
A cleric, or other spellcaster with domain access, selects their domains from those offered by their religious organization, regardless of which domains are offered by the deities worshiped by that organization.
For example, the Church of Light worships Solaron and Minrhet but only offers access to Glory, Joy, Life, Purification, and Sun domains rather than all domains controlled by those two deities. Different sects within the Church of Light may offer different domain access, depending on which aspects of the twin deities they venerate.
Religious Organizations
The following religious organizations can be found in the world of Aldhaven:
Deities in Aldhaven
The following deities are commonly worshiped in Aldhaven: