Akasin

The akasin believes in becoming one with the forces of righteousness, harnessing the radiance of the universe to gain powers of light and healing.

Akasin Abilities

Weapon and Armor Proficiency

An Akasin gains proficiency with the following weapon groups: Bow, Heavy Blade, and Polearm.

Absorb Radiance

At 1st level, the akasin can spend time meditating in an area of bright light to gain a pool of temporary essence points equal to 1/2 his class level (minimum 1). The akasin must meditate for 1 minute per point of essence gained in this way. These temporary essence points are always burned first when the akasin activates his philosophy abilities, and cannot be recovered through normal meditation, nor can he ever gain more than 1/2 his class level in temporary essence points at any time via this ability.

Whenever the akasin takes essence burn to activate an ability, he gains temporary hit points equal to 5 times the amount of essence burn taken. These temporary hit points last for 1 minute per level.

In addition, the Akasin can take 1 point of essence Burn to cast veil of positive energy as a spell-like ability with a caster level equal to his character level

Luminosity

At 4th level the Akasin can restore light to those who have lost it. By taking 1 point of essence burn, the Akasin can cast remove blindness/deafness as a spell-like ability with a caster level equal to his class level, but can only remove the blind condition (this has no effect on deafness).

Alternatively, the Akasin can take 1 point of essence burn to fire a single potent ray of blinding energy at an enemy within 60 feet. This ray deals 1d4 damage per class level (1d6 vs. undead) and blinds the target for 1d6 rounds. A Reflex save (DC 10 + 1/2 your class level + your Wisdom modifier) halves the damage and negates the blindness effect.

Lambent Blades

At 7th level the akasin can burn 1 point of essence as a swift action, transforming a wielded Philosophy weapon into a weapon of pure light. This allows it to bypass shield bonuses to armor class and ignore the first two points of any armor bonus to armor class an opponent may have as it leaks through the cracks and seams of their protective gear. This ability lasts for 2 rounds, but can be sustained as a free action taken when it would expire by taking an additional point of essence burn.

This effect does not bypass bonuses granted by armor or shields with the mirrored property.

When this ability is active the Akasin can spend 1 use of his Stunning Fist ability to grant the weapon the brilliant energy property for one round

Lucent Revivification

At 10th level the akasin can restore life to the dead by inundating their body in pure, holy light. 1/day the akasin can take 5 points of essence burn to cast raise dead as a spell-like ability with a caster level equal to his class level. The akasin must still provide the material component for raise dead or choose to accept 1 temporary negative level; this level automatically goes away after 24 hours, never becomes a permanent negative level, and cannot be overcome in any way except by waiting for the duration to expire.

Scintillant Form

At 13th level the akasin’s body has begun its transformation into a vessel of pure light. The akasin is now immune to the blinded and dazzled conditions. In addition, his body radiates a constant daylight effect (caster level equal to the akasin’s class level). This effect can be suppressed or resumed as a standard action.

Incandescent Light

At 16th level, the akasin may make a single attack against an opponent with any weapon he wields as a standard action. When the akasin declares this attack he may take an amount of essence burn up to his class level, or however much essence he has available, whichever is less, and add 5 times that amount of damage to his attack. This damage is dealt as untyped radiant energy and is not subject to damage reduction or energy resistance.

Travel the Paths of Light

At 19th level the akasin can transport himself instantly by becoming one with the light around him. As a move action, the akasin gains the ability to travel between light sources as if by means of a teleport spell with a caster level equal to his class level. The magical transport must begin and end in an area with at least normal light.