Wilders are known for invoking dangerous surges of psionic power, yet some have learned to turn that power into an actual weapon. These blasting wilders can attack their enemies with surging blasts of psionic energy, raining devastation from afar, although doing so poses just as much of a risk to psionic overload. These wilders give up their ability to improve their manifesting ability and instead improve the ferocity of these blasts.
Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Power Points /Day | Powers Known | Max Power Level Known | |
---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Wild surge +1d6, surge bond | 2 | 1 | 1st |
2nd | +1 | +0 | +0 | +3 | Modified Surge Blast | 6 | 2 | 1st |
3rd | +2 | +1 | +1 | +3 | Wild surge +2d6 | 11 | 3 | 1st |
4th | +3 | +1 | +1 | +4 | Surging euphoria +1 | 17 | 4 | 2nd |
5th | +3 | +1 | +1 | +4 | Improved surge bond | 25 | 4 | 2nd |
6th | +4 | +2 | +2 | +5 | Psionic Meditation | 35 | 5 | 3rd |
7th | +5 | +2 | +2 | +5 | Wild surge +3d6 | 46 | 5 | 3rd |
8th | +6/+1 | +2 | +2 | +6 | — | 58 | 6 | 4th |
9th | +6/+1 | +3 | +3 | +6 | Improved surge bond | 72 | 6 | 4th |
10th | +7/+2 | +3 | +3 | +7 | Chained blast | 88 | 7 | 5th |
11th | +8/+3 | +3 | +3 | +7 | Wild surge +4d6 | 106 | 7 | 5th |
12th | +9/+4 | +4 | +4 | +8 | Surging euphoria +2 | 126 | 8 | 6th |
13th | +9/+4 | +4 | +4 | +8 | Improved surge bond | 147 | 8 | 6th |
14th | +10/+5 | +4 | +4 | +9 | Bonus Feat | 170 | 9 | 7th |
15th | +11/+6/+1 | +5 | +5 | +9 | Wild surge +5d6 | 195 | 9 | 7th |
16th | +12/+7/+2 | +5 | +5 | +10 | — | 221 | 10 | 8th |
17th | +12/+7/+2 | +5 | +5 | +10 | Improved surge bond | 250 | 10 | 8th |
18th | +13/+8/+3 | +6 | +6 | +11 | Improved chained blast | 280 | 11 | 9th |
19th | +14/+9/+4 | +6 | +6 | +11 | Wild surge +6d6 | 311 | 11 | 9th |
20th | +15/+10/+5 | +6 | +6 | +12 | Perfect blast, surging euphoria +3 | 343 | 12 | 9th |
Class Features
A Blasting Wilder does not gain the Elude Attack and Perfect Surge class features.
Wild Surge
A blasting wilder loses the Basic Wild Surge ability.
Surge Blast
This functions as normal for the wilder.
Wild Surge Blast
A blasting wilder uses her wild surge to enhance her surge blast ability as part of that action. Any time the blasting wilder invokes a wild surge, she adds one die of damage to her surge blast. In addition, once per round, she may expend her psionic focus to use surge blast as a free action when she uses it with a wild surge.
At 3rd level and every four levels thereafter, a wilder’s wild surge blast adds one additional die of damage to her surge blast. The wilder always wild surges for the maximum amount possible, for unleashing emotions in the fashion of a wild surge does not lend itself to using finesse.
This ability functions in all other ways as Wild Surge, including the risk of psychic enervation, and is modified by the wilder’s surge bond as normal. Wild surges that do not increase the manifester level, such as efficient surge, cannot be used with this archetype.
Psychic Enervation
This functions as normal for the wilder.
Modified Surge Blast
The blasting wilder of 2nd level gains the Modified Surge Blast feat as a bonus feat. In addition, her Wild Surge Blast ability produces 1 temporary power point per extra die of damage when using wild surge blast. The blasting wilder may use these temporary power points on the augmentations provided by this feat.
Psionic Meditation
The blasting wilder gains Psionic Meditation as a bonus feat at 6th level even if she does not meet the prerequisites.
Chained Blast
A blasting wilder of 10th level can chain the effect of her surge blast to another nearby target at a reduced capacity. Any time the blasting wilder uses her surge blast, she can select a secondary target within 15 ft. of the original target. The secondary target takes half the damage of the original target if the blasting wilder makes a successful ranged touch attack against the secondary target. If the original target took no damage, the blasting wilder cannot chain the blast. At 18th level, a blasting wilder can cause her surge blast to chain to a third target after successfully dealing damage to the second target. The third target takes half the damage of the second target if the blasting wilder makes a successful ranged touch attack against the third target. If the secondary target took no damage, the blasting wilder cannot chain the blast.
Bonus Feat
At 14th levell, a blasting wilder gains a bonus psionic feat for which she meets the prerequisites.
Perfect Blast
A blasting wilder of 20th level has learned how to make efficient use of her surge blasts. When the blasting wilder invokes a wild surge, she may expend her psionic focus to make one surge blast for each of her iterative attacks. The blasting wilder is still subject to the normal risk of psychic enervation for invoking the wild surge.