Amplifier

Amplifiers have discovered a potent secret of akashic energy: it is capable of acting as a power multiplier for virtually all other known sources of esoteric energy. They use the power of their veils to increase the potency of their other abilities, whether those be psionic, arcane, or divine in nature.

Many of those drawn to the path of the amplifier view themselves as conduits for the power that flows through them and see their veils merely as improvements to allow that power to flow more freely. Amplifiers are drawn from multiclass veilweavers who can already weave veils and either cast spells or manifest powers, as they rely on each to fuel the other.

Role

The amplifier’s role is typically determined by his manifesting or spellcasting class. Amplifiers know that the only way to strengthen their life energy and grow in power is to travel the world, challenging themselves and testing their abilities to the limits. They eagerly seek out adventuring groups, trusting in strong allies to help them find and confront the greatest challenges.

Entry Requirements

Veilweaving: Ability to weave 3 veils.
Essence Pool:
5.
Other Esoteric Ability: Must be able to do one of the following:

  • Cast 2nd-level spells or invocations.
  • Cast Advanced glyphs.
  • Manifest 2nd-level powers.
  • Use ki formations.

Table: The Amplifier

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialVeilweavingEsoterica
1st+0+0+0+1Akashic Amplification I+1 level of existing class+1 level of existing class
2nd+1+0+0+1+1 level of existing class+1 level of existing class
3rd+1+1+1+2Akashic Amplification II+1 level of existing class+1 level of existing class
4th+2+1+1+2+1 level of existing class+1 level of existing class
5th+2+1+1+3Akashic Amplification III+1 level of existing class+1 level of existing class
6th+3+2+2+3+1 level of existing class+1 level of existing class
7th+3+2+2+4Akashic Amplification IV+1 level of existing class+1 level of existing class
8th+4+2+2+4+1 level of existing class+1 level of existing class
9th+4+3+3+5Akashic Amplification V+1 level of existing class+1 level of existing class
10th+5+3+3+5Akashic Unity+1 level of existing class+1 level of existing class
Hit Die: d6
Class Skills (2 + Int modifier per level): Arcane Lore, Heal, Theology, Psi Lore, and Academics

Class Features

Weapon and Armor Proficiency

An Amplifier gains no proficiency with any type of weapon, armor, or shield.

Veilweaving

At each amplifier level, you progress a veilweaving class you already possess. If you possess more than one veilweaving class, you must decide to which class you add each new level of progression.

Esoterica

At each amplifier level, you progress any non-veilweaving esoteric class you already possess. If you possess more than one such class, you must decide to which class you add each new level of progression. (This ability does not apply to martial arts.)

Akashic Amplification

Whenever you use an esoteric ability—that is whenever you cast a spell, glyph, or invocation, manifest a power, or activate a ki formation—of 2nd level or lower whose descriptor, subtype, or element matches the descriptor of any of your veils, you can utilize the power stored in that veil to amplify the power of your esoteric ability in one of the following ways:

Amplify

You may spend a move action to increase the caster, manifester, or cultivator level of the esoteric ability by 1. This can only be used on esoteric abilities with a casting time of 1 standard action or less.

Energize

You may use a swift action to disperse the energy of the esoteric ability directly into a veil with a matching descriptor, increasing its effective invested essence by 1. This effect lasts for a number of rounds equal to 2 + the level of the dispersed esoterica.

Vivify

You may use an esoteric ability as part of a special full-round action, using your control of akasha to convert the energy of the esoterica into restorative energy, healing yourself for a number of hit points equal to 5 times the level of the converted esoterica.

Table: Akashic Amplification
Akashic
Amplification
Esoterica
Max Level
Amplify
Caster Level
Energize
Duration
Vivify
Healing
I2nd+12+level5 × level
II3rd+13+level6 × level
III4th+23+level6 × level
IV5th+24+level7 × level
V6th+34+level7 × level

Each time you gain a new instance of akashic amplification, the level of esoteric ability you can manipulate with this ability increases by 1. When you gain Akashic Amplification III and V, the bonus to caster or manifester level from the amplify ability increases by 1. At Akashic Amplification II and IV, the duration of your energize ability and the amount healed per spell or power level by vivify improves by 1.

Akashic Unity

When you reach 10th level, you learn how to unify all of your power into a single force. By expending one of your highest level spells or sacrificing a number of power points sufficient to manifest your highest level power known as a standard action, you cause your veils to surge with power, transforming them into a single, semi-translucent shell around your body. (This does not obstruct your vision or other senses.)

This shell lasts for a number of round equal to 1 + the level of the expended spell or power and grants the following abilities: DR 5/adamantine, Fast Healing 2, and Tremorsense 60 feet.

In addition, all esoteric abilities used while this shell is active are automatically affected by the Amplify ability granted by Akashic Augmentation. All veils continue to work as normal while unified.

The spell or power sacrificed to activate this ability must be at least 5th level.