Abjuration
Level: | Sorcerer 2, Summoner 2, Wizard 2 |
Components: | V, S, F (a piece of shell from a tortoise or a turtle) |
Casting Time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 hour/level or until discharged |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. (This spell doesn’t grant you the ability to damage creatures with similar damage reduction.) Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.