Among legends exists the tale of the warrior who, despite being pierced by many wounds, fought tirelessly, never faltering until the battle was won. The enduring champion is capable of taking damage and continuing to fight far longer than the average adventurer.
Entry Requirements
Base Save Bonus: Fort +4.
Feat: Endurance.
Skills: Athletics 3 ranks.
Special: Must have had at least one near-death experience (fallen below 0 hit points and lived).
Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | |
---|---|---|---|---|---|
1st | +0 | +1 | +0 | +0 | Adamant resolve, Diehard, Improved Damage Threshold |
2nd | +1 | +1 | +0 | +0 | Improved Damage Threshold, razor's edge |
3rd | +2 | +2 | +1 | +1 | Improved Damage Threshold, Undying |
Class Skills (4 + Int modifier per level): Acrobatics, Athletics, Perception, Profession, and Heal
Class Features
Weapon and Armor Proficiency
An Enduring Champion gains no proficiency with any type of weapon, armor, or shield.
Adamant Resolve
Your will is as strong as adamantine, allowing you to ignore pain and injury, at least for a time. You gain a delayed damage pool equal to 3 × your class level. When attacked, you may redirect all or part of it to your delayed damage pool. Apply damage reduction and resistance before redirecting the damage. You may not redirect damage that would exceed the maximum capacity of the damage pool.
Any additional effects of an attack, such as poison, are still incurred immediately even if the entire damage of the attack is redirected to the delayed damage pool.
Your delayed damage pool empties at the end of your turn each round, inflicting any damage stored in the pool to you, bypassing any damage reduction or resistance you possess and resetting the pool to 0.
Any healing you receive can be applied to increase your current hit points, remove delayed damage, or both. You may divide healing between the two in any way you choose.
Diehard
At 1st level, you gain Diehard as a bonus feat.
Improved Damage Threshold
At each class level, you gain Improved Damage Threshold as a bonus feat.
Razor's Edge
As you sustain injury and draw closer to the risk of death, a fire ignites within you, driving your abilities to greater heights. Beginning at 2nd level, when your current hit point total is at or below one-half your full normal hit points, you gain a +1 morale bonus to attack rolls, weapon damage rolls, armor class, saving throws, and any skill checks made during a combat encounter.
When your current hit point total drops below one-fourth your full normal hit points, this bonus increases to +2. When your hit point total drops to 0 or lower, this bonus increases to +3.
Undying
At 3rd level, you gain Undying as a bonus feat, even if you don’t meet the prerequisites.