Precise Incapacitation

Strike

Level:Open Tome 6
Prerequisites:Two Open Tome techniques
Action:1 standard action
Range:Personal
Target:One identified creature
Duration:1d4+1 rounds
Saving Throw:Fortitude partial

By applying precise strikes to a creature’s nervous system, you disrupt their ability to process thoughts and act accordingly.

Make an attack. if successful, you deal an additional 5d6 damage and stun the target for 1 round, after which the target is staggered for 1d4 rounds. A successful Fortitude save (DC 16 + initiation modifier) negates the stun and reduces the number of rounds it remains staggered by half (minimum 1).