Strike
Level: | Elemental Flux 1 |
Action: | 1 standard action |
Range: | Melee or ranged attack |
Target: | One creature |
Duration: | Instantaneous; see text |
Saving Throw: | Varies; see text |
Filling your weapon with the power of the elements, you lash out with barely-contained eldritch power.
Make an attack. If it hits, it deals weapon damage as normal plus one of the following effects, based on your active element:
- Air: If the target is wearing metal armor, wielding a metal shield, or wielding a weapon mostly composed of metal, you gain a +4 bonus on your attack roll.
- Earth: If your attack hits, the target must succeed at a Will save or become sickened for one round.
- Fire: If your attack hits, the target must succeed at a Reflex save or catch on fire for 1d4 rounds.
- Water: If your attack hits, the target must succeed at a Fortitude save or become fatigued for one round.
Saving throws against this strike are DC 11 + your initiation modifier.