Variable Flux

Strike

Level:Elemental Flux 1
Action:1 standard action
Range:Melee or ranged attack
Target:One creature
Duration:Instantaneous; see text
Saving Throw:Varies; see text

Filling your weapon with the power of the elements, you lash out with barely-contained eldritch power.

Make an attack. If it hits, it deals weapon damage as normal plus one of the following effects, based on your active element:

  • Air: If the target is wearing metal armor, wielding a metal shield, or wielding a weapon mostly composed of metal, you gain a +4 bonus on your attack roll.
  • Earth: If your attack hits, the target must succeed at a Will save or become sickened for one round.
  • Fire: If your attack hits, the target must succeed at a Reflex save or catch on fire for 1d4 rounds.
  • Water: If your attack hits, the target must succeed at a Fortitude save or become fatigued for one round.

Saving throws against this strike are DC 11 + your initiation modifier.