Elemental Strike

Strike

Level:Elemental Flux 2
Action:1 standard action
Range:Melee or ranged attack
Target:One creature
Saving Throw:Varies; see text

You channel the fluctuating power of the elements to land an empowered blow.

Make an attack. If it hits, it deals weapon damage as normal plus one of the following effects, based on your active element:

  • Air: If your attack hits, the target must succeed at a Reflex save or be knocked down from the force of the blow.
  • Earth: If your attack hits, the target must succeed at a Reflex save or take an additional 2d6 points of acid damage at the start of your next turn.
  • Fire: If your attack hits, the target must succeed at a Reflex save or be blinded by the smoke and flames for one round.
  • Water: If your attack hits, the target must succeed at a Fortitude save or become nauseated for one round from the chilling cold.

Saving throws against this strike are DC 12 + your initiation modifier.

Animus augmentation: You may spend up to three points of animus to increase the initial additional damage of this strike by 1d6 per point of animus spent and increase the save DC of this strike by +1 per point of animus spent.