Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Pack hunter, rage 1/day |
2nd | +2 | +3 | +0 | +0 | Improved Trip, rage power |
3rd | +3 | +3 | +1 | +1 | Track |
4th | +4 | +4 | +1 | +1 | Rage 2/day, rage power |
5th | +5 | +4 | +1 | +1 | Uncanny dodge |
6th | +6/+1 | +5 | +2 | +2 | Rage power, scent |
7th | +7/+2 | +5 | +2 | +2 | Damage reduction 1/— |
8th | +8/+3 | +6 | +2 | +2 | Rage 3/day, rage power |
9th | +9/+4 | +6 | +3 | +3 | Takedown |
10th | +10/+5 | +7 | +3 | +3 | Damage reduction 2/—, rage power |
11th | +11/+6/+1 | +7 | +3 | +3 | Greater rage |
12th | +12/+7/+2 | +8 | +4 | +4 | Rage 4/day, rage power |
13th | +13/+8/+3 | +8 | +4 | +4 | Damage reduction 3/— |
14th | +14/+9/+4 | +9 | +4 | +4 | Indomitable will, rage power |
15th | +15/+10/+5 | +9 | +5 | +5 | — |
16th | +16/+12/+6/+1 | +10 | +5 | +5 | Damage reduction 4/—, rage 5/day, rage power |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Tireless rage |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Rage power |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Damage reduction 5/— |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Mighty rage, rage 6/day, rage power |
Class Features
A Wolf Totem Barbarian does not gain the Fast Movement, Improved Uncanny Dodge, and Trap Sense class features.
Pack Hunter
At 1st level, a wolf totem barbarian gains an additional +2 bonus to weapon attack and damage rolls against an opponent he’s flanking.
Improved Trip
At 2nd level, a wolf totem barbarian gains Improved Trip as a bonus feat, even if he doesn’t meet the prerequisites.
Track
A 3rd-level wolf totem barbarian gains Track as a bonus feat.
Uncanny Dodge
A wolf totem barbarian gains uncanny dodge at 5th level. This ability is otherwise unchanged.
Scent
At 6th-level, a wolf totem barbarian gains the Scent ability and can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Takedown
A wolf totem barbarian gains the ability to more easily knock an enemy to the ground at 9th level. Whenever he successfully damages an opponent in melee, he can attempt to trip his opponent as a swift action without making a touch attack. If the attempt fails, the opponent cannot react to trip him.