Outrider Path

You are skilled at creating psionic constructs, allowing you to manifest a mount of ectoplasm that carries you into battle.

Path Powers: Astral Construct, Skate

Bonus Class Skill: Handle Animal

Path Skills: Athletics, Handle Animal, Natural Lore

Trance: Starting at 3rd level, whenever the psychic warrior is psionically focused, he can create an ectoplasmic mount underneath himself as a free action. Dismissing the mount is likewise a free action. This mount is the same size as the psychic warrior (even if he is under an effect that changes his size), though he (and only he) can still ride it freely. It appears however the psychic warrior wishes, though it is always obviously made of energy and ectoplasm. If the psychic warrior dismounts, the mount dissipates, but can be recreated as a free action.

The mount is not a true creature, though it is ridden as if it were one. Its movements are directed telepathically by the psychic warrior, and it can take no actions other than movement. It has a number of hit points equal to half the psychic warrior’s maximum hit points, its AC and saving throws are equal to the psychic warrior’s, and it has no natural weapons or other offensive abilities. It does not have ability scores, and is treated as a construct for the purposes of spells, powers, and other effects.

At 3rd level, the mount has a base land speed of 40 feet. If the psychic warrior has a burrow, climb, fly, or swim speed, the mount also has a speed of that type, equal to its base land speed. At 7th level and every four levels thereafter, its base land speed increases by 10 feet. It uses the psychic warrior’s class level for its skill ranks when making skill checks to climb, fly, or swim, and the psychic warrior’s Wisdom modifier in place of its Strength or Dexterity modifier for those skills. Any time the psychic warrior is under an effect that his movement (such as the burst or skate powers) or gives him a new movement mode, he may have it also affect the mount.

If the mount is destroyed, the psychic warrior loses all of his psionic focuses, but can recreate the mount as a free action at full hit points when he becomes psionically focused again. This ability counts as the Mounted Combat feat for the purpose of meeting prerequisites and requirements but does not grant the benefits of that feat.

Maneuver: Starting at 3rd level, as a swift action, the psychic warrior can imbue the mount from his trance with incredible swiftness, granting it a +30-foot bonus to each of its speeds for one round. At 7th level, his mount can ignore difficult terrain for one round after he activates this ability. At 11th level, his mount (and by extension him) can freely move through other creatures’ spaces as if they weren’t there for one round after he activates this ability, though they cannot end their movement in another creature’s space. Unlike most path maneuver abilities, this does not require the psychic warrior to expend his psionic focus.