Transmutation
Level: | Cleric 2, Sorcerer 2, Witch 2, Wizard 2 |
Components: | V, S |
Casting Time: | 1 standard action |
Range: | 30 ft. |
Area: | Cone-shaped burst |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
You create a minor earthquake that can trip creatures. Attempt a single trip combat maneuver check and apply the result against the CMD of every creature in the area. If your roll equals or exceeds a creature’s CMD, that creature is knocked down.
This trip attack does not provoke an attack of opportunity (though you still provoke one for casting the spell as normal), nor are you knocked down if you fail the check by 10 or more. Unlike with a regular trip attack, you can trip any creature touching the ground, regardless of size. Improved Trip and similar feats and abilities do not affect this spell in any way.
Though the earthquake is small and focused on the ground, if the area is particularly unstable, the spell might cause items to topple, stones to shake loose from the walls or ceiling, and so on at the GM’s discretion.