Winter’s Grasp

Conjuration (Creation) [Cold]

Level:Druid 2, Witch 2
Components: V, S, DF (M: ground glass)
Casting Time:1 standard action
Range:Medium (100 ft. + 10 ft./level)
Area:20-ft.-radius spread
Duration:1 round/level
Saving Throw:None
Spell Resistance:No

Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage and takes a –2 penalty on saving throws against spells with the cold descriptor for 1 round.