Conjuration (Creation) [Cold]
| Level: | Druid 2, Witch 2 |
| Components: | V, S, DF (M: ground glass) |
| Casting Time: | 1 standard action |
| Range: | Medium (100 ft. + 10 ft./level) |
| Area: | 20-ft.-radius spread |
| Duration: | 1 round/level |
| Saving Throw: | None |
| Spell Resistance: | No |
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage and takes a –2 penalty on saving throws against spells with the cold descriptor for 1 round.