Divine Deceiver

You are trained in using your arcana to fuel minor healing powers.

Benefit: Once per day as a full-round action, you can sacrifice a prepared arcane spell or spell slot to manifest healing magic. This acts as cure light wounds, except you heal 1d6 points of damage per level of the spell or spell slot sacrificed (maximum 5d6) and the hit points healed are only temporary hit points (lasting 1 hour). The target’s current hit points plus the temporary hit points granted by this trait cannot exceed their maximum hit points. Any excess temporary hit points are simply lost.