Strike [Mind-Affecting, Emotion, Fear]
Level: | Eternal Guardian 6 |
Prerequisites: | Two Eternal Guardian techniques |
Action: | 1 full-round action |
Range: | Melee attack and 30 ft.; see text |
Target: | One creature; see text |
Duration: | Instantaneous; see text |
Saving Throw: | Will partial; see text |
The disciple barrels through the enemy lines, terrifying his foes.
Make a charge attack that does not provoke attacks of opportunity. If it hits, it deals weapon damage as normal plus an additional 6d6 points of damage, and all opponents (including the target) within 30 feet must succeed at a Will save (DC 16 + your initiation modifier) or become frightened for 1d4 rounds and shaken for one minute after. Creatures with more hit dice than your initiator level cannot become frightened by this strike, although they still become shaken on a failed save. Any creature that starts its turn without line of sight to you can make another saving throw to end this effect.