Strike
Level: | Eternal Guardian 6 |
Prerequisites: | Two Eternal Guardian techniques |
Action: | 1 standard action |
Range: | Melee or ranged attack and 60 ft.; see text |
Target: | One creature; see text |
Duration: | Instantaneous; see text |
You seal a portion of your life force around your allies, protecting them from harm at the cost of your own vulnerability.
Make an attack. If it hits, it deals weapon damage as normal plus an additional 6d6 points of damage, and you may lower your AC by up to 1/2 your initiator level and grant all allies within 30 feet an equal bonus to their ACs. Both the reduction of your AC and the bonus to your allies’ ACs lasts for a number of rounds equal to your initiator level.