Explosive Fumes

Strike

Level:Mystic Brew 3
Prerequisites:One Mystic Brew technique
Action:1 standard action
Range:Ranged Attack
Target:One creature
Duration:Instantaneous; see text
Saving Throw:Fortitude partial

With a mad cackle, you carelessly mix two chemicals and toss them at an enemy.

As part of using this technique, you create an unstable alchemical item and throw it as a splash weapon. A direct hit deals 3d6 fire damage and 3 fire damage from the splash, affecting any creature within 5 feet.

In addition, the fumes from the explosion cause any creature in the area of the splash to become sickened for 1 round; a successful Fortitude save (DC 12 + initiation modifier) negates the sickened condition.