Strike
Level: | Mystic Brew 5 |
Prerequisites: | Two Mystic Brew techniques |
Action: | 1 standard action |
Range: | Ranged Attack |
Target: | One creature |
Duration: | Instantaneous; see text |
You mix an explosive compound into a potent acid. The resultant explosion leaves behind harsh fumes.
As part of using this technique, you create an unstable alchemical item and throw it as a splash weapon. A direct hit deals 6d6 damage, and any creature within 5 feet takes 6 splash damage. This damage is half fire and half acid.
In addition, the burning fumes from the explosion cause any creature in the area of the splash to become sickened for 1 round and take an additional 2d6 fire damage at the start of their next turn; a successful Fortitude save (DC 14 + initiation modifier) negates the sickened condition and additional fire damage.