Tincture Agglomeration

Strike

Level:Mystic Brew 6
Prerequisites:Two Mystic Brew techniques
Action:1 standard action
Range:Ranged Attack
Target:One creature

You grab a small bag of assorted alchemical mixtures, crush them together into a haphazard mix, and hurl the resultant abomination while hoping for the best.

You mix up to six alchemical items together then make a single ranged attack to throw the mixture at an enemy. If the attack is successful, the target is affected by all combined alchemical items. If any of the items are splash weapons, all creatures within the splash radius are affected by all items. This attack uses the highest save DC of the combined items, if any, and all damage sources are increased by 1d6.

For example, if you mix a tanglefoot bag with two flasks of acid, an alchemist’s fire, a liquid ice, and a thunderstone; the struck creature would take 4d6 acid damage (2d6 from each acid flask), 2d6 fire damage, and 2d6 cold damage, then would catch on fire, taking 2d6 fire damage in the following round. All creatures within 5 feet would take 2d6+2 points of acid damage, 1d6+1 fire damage, and 1d6+1 cold damage. Then all creatures who take any damage would be affected by the tanglefoot bag. Finally each creature within a 10-foot-radius of the target hit would have to save or be deafened by the thunderstone.