Boost [Force]
Level: | Elemental Flux 6 |
Prerequisites: | Two Elemental Flux techniques |
Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | 1 round |
Saving Throw: | Fortitude partial |
Striking at your foes with elemental fury, you aim to disable his opponents in addition to harming them.
After initiating this boost, all attacks you make for one round deal an additional 3d6 points of force damage and automatically overcome damage reduction. In addition, any opponent hit by one of your attacks must succeed at a Fortitude save (DC 16 + your initiation modifier) or become blinded for one round. Multiple hits do not extend the duration of this blinding effect, though they do prompt multiple saves.