Strike [Teleportation]
Level: | Elemental Flux 8 |
Prerequisites: | Three Elemental Flux techniques |
Action: | 1 full-round action |
Range: | 120 ft. |
Target: | One primary target, plus additional secondary targets equal to your initiation modifier |
Duration: | Instantaneous; see text |
Saving Throw: | Reflex partial; see text |
Upon reaching supreme levels of understanding in this discipline, you may transmute your entire being into elemental energy and travel in the blink of an eye across the battlefield, leaving a wake of devastation behind you.
When you initiate this strike, select a primary target and a number of secondary targets within 30 feet of the primary target equal to your initiation modifier. A creature cannot be both a primary target and a secondary target. Your path across the battlefield deals 14d6 points of damage to the primary target and 7d6 points of damage to secondary targets. All damage is of your active element’s associated energy type. This strike also has one of the following effects, based on your active element:
- Air: Any target who fails its save is dazed by the electrical jolt for one round.
- Earth: Any target who fails its save is deafened from the seismic vibrations for 1d3 rounds.
- Fire: Any target who fails its save is engulfed in cinders and smoke, becoming blinded for 1d3 rounds.
- Water: Any target who fails its save is nauseated for 1d3 rounds from the bone-chilling cold.
All targets can make a Reflex save (DC 18 + your initiation modifier) to take half damage and negate the added effect. After this strike concludes, you can move to any space within 10 feet of a secondary target of this strike without provoking attacks of opportunity. As a supernatural ability, this strike is not subject to spell resistance.
Animus augmentation: You may spend points of animus (up to your maximum for augmenting Elemental Flux maneuvers) to increase the initial damage of this strike by 2d6 (1d6 to secondary targets) per point of animus spent and increase the save DC of this strike by +1 per point of animus spent.