Many warlords make their way on the battlefield with mighty massive blade or paired axes, but some find that their own bodies are weapon enough, and find themselves useful for missions of stealth and espionage. Through extensive training, these steelfist commandos are known to be leaders of tactical operative groups and capable of using their natural talents instead of relying on heavy or expensive weapons and armor. They are able to often slip in undetected past their foes.
Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Dodge AC | Martial Arts | |||
---|---|---|---|---|---|---|---|---|---|
Known | Readied | Stances | |||||||
1st | +1 | +2 | +0 | +0 | Warlord’s gambit (2), unarmed combat | — | 6 | 4 | 1 |
2nd | +2 | +3 | +0 | +0 | Command aura (Indomitable) +1 | +1 | 7 | 5 | 2 |
3rd | +3 | +3 | +1 | +1 | Force of personality | +1 | 8 | 5 | 2 |
4th | +4 | +4 | +1 | +1 | Gambit, tactical flanker | +1 | 8 | 5 | 2 |
5th | +5 | +4 | +1 | +1 | Command aura (Rallying), commando prowess +1 | +1 | 9 | 6 | 3 |
6th | +6/+1 | +5 | +2 | +2 | Dual boost 1/day, bonus feat | +2 | 9 | 6 | 3 |
7th | +7/+2 | +5 | +2 | +2 | Command aura +2 | +2 | 10 | 6 | 3 |
8th | +8/+3 | +6 | +2 | +2 | Gambit, powerful pugilist, tactical assistance | +2 | 10 | 7 | 3 |
9th | +9/+4 | +6 | +3 | +3 | Command aura (Victorious) | +2 | 11 | 7 | 4 |
10th | +10/+5 | +7 | +3 | +3 | — | +3 | 11 | 7 | 4 |
11th | +11/+6/+1 | +7 | +3 | +3 | Dual boost 2/day, dual command aura | +3 | 12 | 8 | 5 |
12th | +12/+7/+2 | +8 | +4 | +4 | Command aura +3, commando prowess +2, gambit | +3 | 12 | 8 | 5 |
13th | +13/+8/+3 | +8 | +4 | +4 | Command aura (additional) | +3 | 13 | 8 | 5 |
14th | +14/+9/+4 | +9 | +4 | +4 | Bonus feat | +4 | 13 | 9 | 5 |
15th | +15/+10/+5 | +9 | +5 | +5 | Warlord's Command Aura | +4 | 14 | 9 | 6 |
16th | +16/+12/+6/+1 | +10 | +5 | +5 | Dual boost 3/day, gambit | +4 | 14 | 9 | 6 |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Command aura (additional) +4 | +4 | 15 | 10 | 6 |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus feat | +5 | 16 | 10 | 7 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Commando prowess +3 | +5 | 17 | 10 | 7 |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Dual Stance, gambit | +5 | 18 | 11 | 7 |
Class Features
A Steelfist Commando does not gain the Battle Prowess class feature.
Weapon and Armor Proficiency
A Steelfist Commando gains no proficiency with any type of weapon, armor, or shield.
Bonus Feats
A steelfist commando can select rogue talents in place of his warlord bonus feats, using his warlord level as his effective rogue level. He does not gain a bonus feat at 1st level or 10th level.
Unarmed Combat
At 1st level, the steelfist commando learns to use his body as the best weapon he can bring to any confrontation, He gains Improved Unarmed Strike as a bonus feat. At 3rd level, he gains Greater Unarmed Strike as a bonus feat. A steelfist commando’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. This ability replaces the bonus feat gained at 1st level.
Dodge Bonus
At 2nd level, the steelfist commando is especially capable of avoiding attacks and gains a +1 dodge bonus to his Armor Class. This improves by +1 at 6th level and every four levels after (to a maximum of +5 at 18th level).
Commando Prowess
At 5th level, the prowess of the steelfist commando expresses itself in his mastery of the unarmed arts as well as in stealth. While in a martial stance, he adds a +1 competence bonus to attack and damage rolls, and +2 competence bonus to his CMB and CMD. This improves by +1 for attack and damage rolls and +2 to CMB and CMD at 12th level and again at 19th level. Additionally, while in a martial stance, he may add his warlord initiation modifier to Stealth rolls. This ability replaces the battle prowess class feature.
Powerful Pugilist
At 8th level, the steelfist commando’s skill allows him to better utilize his unarmed strikes to their fullest potential. When using his unarmed strike, he is considered one size category larger when determining his unarmed strike damage and when determining his CMB and CMD. If his target is flat-footed, he inflicts an additional 2d6 points of precision damage against his foe.
This ability replaces the bonus feat gained at 10th level.