Steelfist Commando

Many warlords make their way on the battlefield with mighty massive blade or paired axes, but some find that their own bodies are weapon enough, and find themselves useful for missions of stealth and espionage. Through extensive training, these steelfist commandos are known to be leaders of tactical operative groups and capable of using their natural talents instead of relying on heavy or expensive weapons and armor. They are able to often slip in undetected past their foes.

Table: The Steelfist Commando

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialDodge
AC
Martial Arts
KnownReadiedStances
1st+1+2+0+0Warlord’s gambit (2), unarmed combat641
2nd+2+3+0+0Command aura (Indomitable) +1+1752
3rd+3+3+1+1Force of personality+1852
4th+4+4+1+1Gambit, tactical flanker+1852
5th+5+4+1+1Command aura (Rallying), commando prowess +1+1963
6th+6/+1+5+2+2Dual boost 1/day, bonus feat+2963
7th+7/+2+5+2+2Command aura +2+21063
8th+8/+3+6+2+2Gambit, powerful pugilist, tactical assistance+21073
9th+9/+4+6+3+3Command aura (Victorious)+21174
10th+10/+5+7+3+3+31174
11th+11/+6/+1+7+3+3Dual boost 2/day, dual command aura+31285
12th+12/+7/+2+8+4+4Command aura +3, commando prowess +2, gambit+31285
13th+13/+8/+3+8+4+4Command aura (additional)+31385
14th+14/+9/+4+9+4+4Bonus feat+41395
15th+15/+10/+5+9+5+5Warlord's Command Aura+41496
16th+16/+12/+6/+1+10+5+5Dual boost 3/day, gambit+41496
17th+17/+12/+7/+2+10+5+5Command aura (additional) +4+415106
18th+18/+13/+8/+3+11+6+6Bonus feat+516107
19th+19/+14/+9/+4+11+6+6Commando prowess +3+517107
20th+20/+15/+10/+5+12+6+6Dual Stance, gambit+518117

Class Features

A Steelfist Commando does not gain the Battle Prowess class feature.

Weapon and Armor Proficiency

A Steelfist Commando gains no proficiency with any type of weapon, armor, or shield.

Bonus Feats

A steelfist commando can select rogue talents in place of his warlord bonus feats, using his warlord level as his effective rogue level. He does not gain a bonus feat at 1st level or 10th level.

Unarmed Combat

At 1st level, the steelfist commando learns to use his body as the best weapon he can bring to any confrontation, He gains Improved Unarmed Strike as a bonus feat. At 3rd level, he gains Greater Unarmed Strike as a bonus feat. A steelfist commando’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. This ability replaces the bonus feat gained at 1st level.

Dodge Bonus

At 2nd level, the steelfist commando is especially capable of avoiding attacks and gains a +1 dodge bonus to his Armor Class. This improves by +1 at 6th level and every four levels after (to a maximum of +5 at 18th level).

Commando Prowess

At 5th level, the prowess of the steelfist commando expresses itself in his mastery of the unarmed arts as well as in stealth. While in a martial stance, he adds a +1 competence bonus to attack and damage rolls, and +2 competence bonus to his CMB and CMD. This improves by +1 for attack and damage rolls and +2 to CMB and CMD at 12th level and again at 19th level. Additionally, while in a martial stance, he may add his warlord initiation modifier to Stealth rolls. This ability replaces the battle prowess class feature.

Powerful Pugilist

At 8th level, the steelfist commando’s skill allows him to better utilize his unarmed strikes to their fullest potential. When using his unarmed strike, he is considered one size category larger when determining his unarmed strike damage and when determining his CMB and CMD. If his target is flat-footed, he inflicts an additional 2d6 points of precision damage against his foe.

This ability replaces the bonus feat gained at 10th level.