Mass Cure Light Wounds

Necromancy (Healing)

Level:Bard 5, Cleric 5, Druid 6, Healing 5
Components: V, S
Casting Time:1 standard action
Range:Close (25 ft. + 5 ft./2 levels)
Target:One creature/level, no two of which can be more than 30 ft. apart
Duration:Instantaneous
Saving Throw:Will half (harmless) or Will half; see text
Spell Resistance:Yes (harmless); see text

You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.