Class: | Shaman (Common), Witch (Common) |
You can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
This improves the attitude of an animal or humanoid creature by 1 step, as if you had successfully used the Persuasion skill. The effect lasts for a number of rounds equal to your hexcraft modifier. A successful Will save negates this effect. Whether or not the save is successful, you cannot target the creature with this hex again for 1 day.
At 8th level, this effect improves the attitude of the target creature by 2 steps.
This is a mind-affecting charm effect.