Class: | Witch (Major) |
With the vision hex, you can grant a glimpse of the future to a creature touched.
Granting a vision takes 1 minute, during which time you and the target must remain in contact with one another. At the end of this time, the subject receives a brief image of the future, usually no more than 1 year from the time of the vision, subject to GM discretion. This is only one possible version of the future, making such visions unreliable at best. Most visions are slanted toward your alignment. For example, the visions granted by a chaotic evil hexcrafter often show scenes of death and destruction, while those of a neutral good hexcrafter tend to be of joyous events or occasions.
A creature cannot be subject to another vision until the current vision has either come to pass or been prevented. You cannot use this ability on yourself. Unwilling creatures receive a Will save to negate the vision.