Class: | Witch (Grand) |
This powerful hex seizes a creature’s heart, causing death within just a few moments.
This hex has a range of 30 feet. The hexed creature receives a Will save to negate the effect. If this save is failed, the creature gains 1 point of exhaustion the first round of the hex. On the second round of the hex, the creature gains 2 additional points of exhaustion. On the third round, the creature gains 3 additional points of exhaustion (to a maximum of 6) and falls unconscious. It must make a successful Fort save or die immediately.
Creatures that fail the first save but succeed at the second remain exhausted and take 4d6 points of damage + 1 point of damage per level. Slaying you ends the effect on the creature, but any exhaustion remains.
Whether or not the saves are successful, you cannot target the creature with this hex again for 1 day.