Abjuration
Level: | Ranger 4, Sorcerer 3, Spellbinder 3, Summoner 3, Wizard 3, Trickery 3 |
Components: | V, S, M (diamond dust worth 50 gp) |
Casting Time: | 1 standard action |
Range: | Touch |
Target: | Creature or object touched |
Duration: | 1 hour/level |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.