Trailblazer

The trailblazer develops skills to aid him in tracking prey and avoiding obstacles, rather than in the learning how to manipulate and craft psionic items. He uses his astral suit to improve his ability to move and handle varied environments, in addition to its use as a form of protection. Where other hunters might find armor to be a hindrance, the trailblazer’s astral suit is an asset, helping him to blend in with his surroundings.

Table: The Trailblazer

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialCustomization
Points
Power
Points
/Day
1st+1+2+0+2Astral repair, form astral suit31
2nd+2+3+0+3Track +1, damage reduction 2/—42
3rd+3+3+1+3Invigorating suit, rapid adjustment53
4th+4+4+1+4Track +2, undetected tracker +275
5th+5+4+1+4DR 3/—, trapfinding87
6th+6/+1+5+2+5Track +3, undetected tracker +399
7th+7/+2+5+2+51011
8th+8/+3+6+2+6DR 4/—, track +4, undetected tracker +41114
9th+9/+4+6+3+61317
10th+10/+5+7+3+7Track +5, undetected tracker +51420
11th+11/+6/+1+7+3+7DR 5/—1524
12th+12/+7/+2+8+4+8Cannibalize suit 1/day, track +6, undetected tracker +61628
13th+13/+8/+3+8+4+81732
14th+14/+9/+4+9+4+9Cannibalize suit 2/day, DR 6/—, track +7, undetected tracker +71937
15th+15/+10/+5+9+5+92042
16th+16/+12/+6/+1+10+5+10Cannibalize suit 3/day, track +8, undetected tracker +82147
17th+17/+12/+7/+2+10+5+10DR 7/—2252
18th+18/+13/+8/+3+11+6+11Cannibalize suit 4/day, track +9, undetected tracker +92358
19th+19/+14/+9/+4+11+6+112564
20th+20/+15/+10/+5+12+6+12Cannibalize suit 5/day, DR 8/—, perfect merger, track +10, undetected tracker +102670

Class Features

A Trailblazer does not gain the Craftsman, Reconfigure, Master Craftsman, and Augment Suit class features.

Class Skills

A trailblazer adds Natural Lore as a class skill.

Track

At 2nd level, a trailblazer adds half his level (minimum 1) to Natural Lore skill checks made to follow or identify tracks. This ability replaces craftsman.

Rapid Adjustment

Starting at 3rd level, the trailblazer can, as a swift action, alter his astral suit’s customizations to better allow him to follow prey or respond to changing environments, but he is limited to the list of customizations below when doing so. The customization being lost and the customization being gained must both be in the list below.

The customizations the trailblazer can select from are Burrow, Chameleon, Climb, Darkvision, Flight, Speed, Swim, Underwater Breath.

This ability replaces reconfigure.

Undetected Tracker

Starting at 4th level, the trailblazer learns how to make his astral suit blend in with his environment and soften his movements. The trailblazer adds 1/2 his class level to Stealth checks as long as he is maintaining psionic focus and has his astral suit active.

This ability replaces augment suit.

Trapfinding

A trailblazer of 5th level adds 1/2 his class level to Perception skill checks made to locate traps and to Engineering skill checks (minimum +1). A trailblazer can use Engineering to disarm magic traps.

This ability replaces Master Craftsman.

Trailblazer Customizations

The customizations below are unique customizations only available to the trailblazer archetype. The trailblazer may still select normal customizations in additions to the new options below.

  • 2-Point Customizations

    • Favored Environment

      The trailblazer may select a single type of environment from Table: Ranger Favored Environments. While wearing his astral suit, the trailblazer gains a +2 bonus on initiative checks and Natural Lore, Perception, and Stealth skill checks when in this environment. The trailblazer traveling through his favored environment normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). The trailblazer must be at least 5th level before selecting this customization.

  • 3-Point Customizations

    • Woodland Stride

      While wearing his astral suit, the trailblazer may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him. The trailblazer must be at least 10th level before selecting this customization.