Aurora Soul

Some mystics learn to focus their martial power differently than others, strengthening their bodies and passively generating a tangible field of animus around their body, aiding both their offensive and defensive capabilities. These mystics are known as aurora souls— so named because this passive field shimmers and scintillates with colors similar to the lights in the sky in the far north.

Table: The Aurora Soul

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialMartial Arts
KnownReadiedStances
1st+0+0+0+2Animus, blade meditation, Brawl, elemental attunement75 (2)1
2nd+1+0+0+3Arcane defense +1, defensive aura85 (2)2
3rd+2+1+1+3Improved Brawl, elemental glyph (I)96 (3)2
4th+3+1+1+4106 (3)2
5th+3+1+1+4Withstand spell116 (3)3
6th+4+2+2+5Instant enlightenment 1/day, arcane defense +2127 (4)3
7th+5+2+2+5137 (4)3
8th+6/+1+2+2+6Elemental glyph (II)147 (4)3
9th+6/+1+3+3+6Quell magic158 (5)4
10th+7/+2+3+3+7Instant enlightenment 2/day158 (5)4
11th+8/+3+3+3+7Arcane defense +3168 (5)5
12th+9/+4+4+4+8169 (6)5
13th+9/+4+4+4+8Elemental glyph (III)179 (6)5
14th+10/+5+4+4+9Instant enlightenment 3/day179 (6)5
15th+11/+6/+1+5+5+9Font of animus1810 (7)6
16th+12/+7/+2+5+5+10Arcane defense +41810 (7)6
17th+12/+7/+2+5+5+101910 (7)6
18th+13/+8/+3+6+6+11Instant enlightenment 4/day1911 (8)7
19th+14/+9/+4+6+6+11Elemental glyph (IV)2011 (8)7
20th+15/+10/+5+6+6+12Glyph mastery, arcane defense +52112 (9)7
Hit Die: d8
Class Skills (4 + Int modifier per level): Academics, Acrobatics, Arcane Lore, Arms Lore, Insight, Intimidate, Perform, Profession, Psi Lore, Stealth, and Heal

Class Features

An Aurora Soul does not gain the Bonus Feats and Mystic Artifice class features.

Weapon and Armor Proficiency

An Aurora Soul is proficient with Basic weapons. They are proficient with light armor but not with shields.

If not using weapon groups, an Aurora Soul is proficient with simple weapons.

Class Skills

An aurora soul adds Heal to the list of class skills.

Mystic Combat

An aurora soul learns how to passively channel animus through her body, increasing the strength of her bare-handed blows. An aurora soul’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. In addition, she gains the following benefits:

  • At 1st level, an aurora soul gains Brawl as a bonus feat.
  • At 3rd level, an aurora soul gains Improved Brawl as a bonus feat, even if she does not meet the prerequisites.
  • Starting at 7th level, an aurora soul adds her aurora soul initiation modifier as a bonus on damage rolls with unarmed strikes, and her unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction.
  • Starting at 12th level, an aurora soul adds her aurora soul initiation modifier as an insight bonus to combat maneuver checks and to her combat maneuver defense when fighting unarmed.
  • Starting at 17th level, an aurora soul adds her aurora soul initiation modifier as an insight bonus on critical confirmation rolls made with unarmed strikes.

Defensive Aura

Starting at 2nd level, an aurora soul’s animus creates a shimmering shield around her body, warding off blows and pulsing with scintillating colors. Whenever the aurora soul has at least one point of animus in her animus pool, she adds her aurora soul initiation modifier to her AC. This bonus to AC applies even against touch attacks or when the aurora soul is flat-footed. Note that the aurora soul’s defensive aura comes into being at the start of her first turn in a combat (at the same time as her animus pool); she does not gain this against attacks made before she acts. The defensive aura dissipates after combat, at the same time the aurora soul’s animus pool does.