An eldritch champion forgoes the traditional spellcasting and smite abilities of the standard paladin in exchange for the use of powerful eldritch invocations.
Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Invocations | ||
---|---|---|---|---|---|---|---|
Known | Max Level | ||||||
1st | +1 | +2 | +0 | +2 | Aura, detect evil, eldritch blast (1d10) | — | — |
2nd | +2 | +3 | +0 | +3 | Divine grace, lay on hands | — | — |
3rd | +3 | +3 | +1 | +3 | Aura of courage, divine health | — | — |
4th | +4 | +4 | +1 | +4 | Invocations | 1 | 1st |
5th | +5 | +4 | +1 | +4 | Special mount | 1 | 1st |
6th | +6/+1 | +5 | +2 | +5 | Eldritch blast ×2 (1d10) | 2 | 1st |
7th | +7/+2 | +5 | +2 | +5 | Bonus feat | 2 | 1st |
8th | +8/+3 | +6 | +2 | +6 | Aura of resolve | 3 | 2nd |
9th | +9/+4 | +6 | +3 | +6 | Mystic arcanum | 3 | 2nd |
10th | +10/+5 | +7 | +3 | +7 | — | 4 | 2nd |
11th | +11/+6/+1 | +7 | +3 | +7 | Bonus feat, eldritch blast ×3 (1d10) | 4 | 2nd |
12th | +12/+7/+2 | +8 | +4 | +8 | Mystic arcanum | 5 | 3rd |
13th | +13/+8/+3 | +8 | +4 | +8 | Aura of justice | 5 | 3rd |
14th | +14/+9/+4 | +9 | +4 | +9 | Aura of the zealous | 6 | 3rd |
15th | +15/+10/+5 | +9 | +5 | +9 | Bonus feat, mystic arcanum | 6 | 3rd |
16th | +16/+12/+6/+1 | +10 | +5 | +10 | Eldritch blast ×4 (1d10) | 7 | 4th |
17th | +17/+12/+7/+2 | +10 | +5 | +10 | Greater aura | 7 | 4th |
18th | +18/+13/+8/+3 | +11 | +6 | +11 | Mystic arcanum | 8 | 4th |
19th | +19/+14/+9/+4 | +11 | +6 | +11 | Bonus feat | 8 | 4th |
20th | +20/+15/+10/+5 | +12 | +6 | +12 | Eldritch champion | 9 | 4th |
Class Skills (2 + Int modifier per level): Arcane Lore, Handle Animal, Heal, Insight, Persuasion, Profession, and Theology
Class Features
An Eldritch Champion does not gain the Zeal, Smite Evil, Mercy, Spellcasting, Channel Divinity, and Zealous Sacrifice class features.
Class Skills
An eldritch champion adds Arcane Lore to his list of class skills.
Invocations
An eldritch champion casts invocations which are drawn from the warlock invocation list. You learn the eldritch blast invocation at 1st level as a bonus invocation known.
At 4th level, you gain one 1st-level warlock invocation of your choice. When you gain certain eldritch champion levels, you gain additional invocations of your choice and can select higher level invocations, as shown on Table: The Eldritch Champion.
To learn or cast an invocation, you must have a Charisma score equal to at least 10 + the invocation level. The Difficulty Class for a saving throw against your eldritch champion invocations is 10 + the invocation level + your Charisma modifier.
Upon reaching 9th level, and at every odd-numbered eldritch champion level after that (11th, 13th, and so on), you can choose to learn a new invocation in place of one you already know. In effect, you “lose” the old invocation in exchange for the new one. The new invocation’s level must be no more than one level higher than that of the invocation being exchanged, and it must be at least one level lower than the highest-level eldritch champion invocation you can cast. You may swap only a single invocation at any given level, and must choose whether or not to swap the invocation at the same time that you gain new invocations known for the level.
Mystic Arcanum
At 9th level and every 3 levels thereafter, you unlock an esoteric ability called a mystic arcanum. These abilities may be used at will, unless specified otherwise. These are selected from the list of warlock mystic arcanum.