Brawling Path

You bring the combat right into the face of your enemy. Your powers allow you to overpower enemies and bring them to bear, either to bring justice to them, or to finish them when they are worn down.

Path Powers: Grip of Iron, Hammer

Bonus Class Skill: Acrobatics

Path Skills: Acrobatics, Athletics, Psi Lore

Trance: Beginning at 3rd level, while maintaining psionic focus, each time you make a successful grapple check, you can deal damage to that enemy equal to your key ability modifier.

Maneuver: Beginning at 3rd level, as a swift action you can expend your psionic focus to cause an enemy you are grappling to take 2d6 non-lethal damage. For every two psychic warrior levels you gain thereafter, the damage increases by 1d6.