Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spellcasting | |||||
---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | ||||||
1st | +1 | +2 | +2 | +0 | 1st favored enemy, Track, wild empathy | — | — | — | — | — |
2nd | +2 | +3 | +3 | +0 | Ranger talent | 1 | — | — | — | — |
3rd | +3 | +3 | +3 | +1 | Endurance, 1st favored environment | 2 | — | — | — | — |
4th | +4 | +4 | +4 | +1 | Ranger talent | 2 | — | — | — | — |
5th | +5 | +4 | +4 | +1 | 2nd favored enemy | 2 | 1 | — | — | — |
6th | +6/+1 | +5 | +5 | +2 | Ranger talent | 3 | 2 | — | — | — |
7th | +7/+2 | +5 | +5 | +2 | Woodland stride | 3 | 2 | — | — | — |
8th | +8/+3 | +6 | +6 | +2 | 2nd favored environment, ranger talent, swift tracker | 3 | 2 | 1 | — | — |
9th | +9/+4 | +6 | +6 | +3 | Evasion, quarry | 3 | 3 | 2 | — | — |
10th | +10/+5 | +7 | +7 | +3 | 3rd favored enemy, ranger talent | 4 | 3 | 2 | — | — |
11th | +11/+6/+1 | +7 | +7 | +3 | — | 4 | 3 | 2 | 1 | — |
12th | +12/+7/+2 | +8 | +8 | +4 | Camouflage, ranger talent | 4 | 3 | 3 | 2 | — |
13th | +13/+8/+3 | +8 | +8 | +4 | 3rd favored environment | 4 | 4 | 3 | 2 | — |
14th | +14/+9/+4 | +9 | +9 | +4 | Ranger talent | 5 | 4 | 3 | 2 | 1 |
15th | +15/+10/+5 | +9 | +9 | +5 | 4th favored enemy | 5 | 4 | 3 | 3 | 2 |
16th | +16/+12/+6/+1 | +10 | +10 | +5 | Ranger talent | 5 | 4 | 4 | 3 | 2 |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in plain sight | 5 | 5 | 4 | 3 | 2 |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | 4th favored environment, ranger talent | 6 | 5 | 4 | 3 | 3 |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Improved quarry | 6 | 5 | 4 | 4 | 3 |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th favored enemy, ranger talent | 6 | 5 | 5 | 4 | 3 |
Class Skills (6 + Int modifier per level): Athletics, Handle Animal, Heal, Insight, Natural Lore, Perception, Profession, Stealth, and Theology
Class Features
A Mystic Huntsman does not gain the Animal Companion and Combat Style class features.
Hit Die
A mystic huntsman’s Hit Die is reduced to a d6.
Class Skills
A mystic huntsman adds Theology to his list of class skills.
Level | 0 | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|---|
1st | 2 | — | — | — | — | — |
2nd | 2 | 1 | — | — | — | — |
3rd | 3 | 2 | — | — | — | — |
4th | 3 | 2 | — | — | — | — |
5th | 3 | 2 | 1 | — | — | — |
6th | 3 | 3 | 2 | — | — | — |
7th | 4 | 3 | 2 | — | — | — |
8th | 4 | 3 | 2 | 1 | — | — |
9th | 4 | 3 | 3 | 2 | — | — |
10th | 4 | 4 | 3 | 2 | — | — |
11th | 5 | 4 | 3 | 2 | 1 | — |
12th | 5 | 4 | 3 | 3 | 2 | — |
13th | 5 | 4 | 4 | 3 | 2 | — |
14th | 5 | 5 | 4 | 3 | 2 | 1 |
15th | 6 | 5 | 4 | 3 | 3 | 2 |
16th | 6 | 5 | 4 | 4 | 3 | 2 |
17th | 6 | 5 | 5 | 4 | 3 | 2 |
18th | 6 | 6 | 5 | 4 | 3 | 3 |
19th | 7 | 6 | 5 | 4 | 4 | 3 |
20th | 7 | 6 | 5 | 5 | 4 | 3 |
Spellcasting
Beginning at 1st level, a mystic huntsman gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A mystic huntsman can spontaneously cast any spell he has accessed without preparing it ahead of time. To prepare or cast a spell, a mystic huntsman must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mystic huntsman’s spell is 10 + the spell level + the mystic huntsman’s Wisdom modifier. A mystic huntsman can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table. In addition, he receives bonus spells per day if he has a high Wisdom score. When the table indicates that the mystic huntsman gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. A mystic huntsman’s access to divine spells is limited. A ranger gains access to two 1st-level spells of your choice at 4th level. At each new mystic huntsman level, he may gain access to a new spell, as indicated on Table: Mystic Huntsman Spells Accessed. A mystic huntsman may spontaneously cast any spell he has accessed. Once per week, a mystic huntsman may conduct a ritual during his daily meditation to replace one of his accessed spells with a new ranger spell. In effect, the mystic huntsman “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, but it may be any level that the mystic huntsman can cast. A mystic huntsman may swap only a single spell in any given week and must wait a full week between rituals to change spell access. A mystic huntsman’s caster level is equal to his class level.