Primal Shaman

The primal shaman communes with spirits of the land that are more bestial and often feral in nature. They tend to favor resolving conflict through combat than other means.

Table: The Primal Shaman

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialSpellcasting
1st2nd3rd4th5th6th
1st+0+0+0+2Wild shift0+2
2nd+1+0+0+3Discern spirits1+2
3rd+2+1+1+3Hex1+2
4th+3+1+1+42+20+2
5th+3+1+1+4Bonus feat2+21+2
6th+4+2+2+5Wild shape (1/day, 1st form)2+21+2
7th+5+2+2+5Hex3+22+20+2
8th+6/+1+2+2+6Wild shape (2/day)3+22+21+2
9th+6/+1+3+3+6Second domain3+22+21+2
10th+7/+2+3+3+7Bonus feat3+23+22+20+2
11th+8/+3+3+3+7Hex, wild shape (2nd form)3+33+22+21+2
12th+9/+4+4+4+8Wild shape (3/day)3+33+22+21+2
13th+9/+4+4+4+83+33+23+22+20+2
14th+10/+5+4+4+93+33+33+22+21+2
15th+11/+6/+1+5+5+9Bonus feat, hex3+33+33+22+21+2
16th+12/+7/+2+5+5+10Wild shape (4/day, 3rd form)3+33+33+23+22+20+2
17th+12/+7/+2+5+5+103+33+33+33+22+21+2
18th+13/+8/+3+6+6+11Third domain3+33+33+33+22+21+2
19th+14/+9/+4+6+6+11Hex3+33+33+33+23+22+2
20th+15/+10/+5+6+6+12Bonus feat, wild shape (5/day, 4th form)3+33+33+33+33+22+2
Hit Die: d8
Class Skills (4 + Int modifier per level): Arcane Lore, Handle Animal, Heal, Natural Lore, Persuasion, Profession, Theology, and Insight
Starting Wealth: Average (2d6 × 10 gp, Average 70 gp)

Class Features

A Primal Shaman does not gain the Spirit Companion, Unarmed Strike, and Divine Grace class features.

Domains and Domain Spells

A primal shaman gains one domain at 1st level, a second domain at 9th level, and a third at 18th level.

Wild Shift

Once per day, a shaman can spend a swift action to channel primal power into her body, shifting herself into a more feral form and gaining the aspects of animals. Each wild shift lasts for 1 hour or until she dismisses it.

A shaman may have as many different wild shifts active as she chooses, but each shift counts as one daily use of this ability. Multiple uses of the same wild shift do not stack. Wild shifts which grant natural attacks deal more or less damage for larger and smaller shamans (see Weapon Size).

A shaman gains additional daily uses of wild shift at 2nd level and every even-numbered level thereafter (4th, 6th, 8th, and so forth).

Wild Shifts
  • Arboreal: You gain a climb speed equal to one half your base land speed (which also grants a +8 racial bonus on all Athletics checks made while climbing). If you already have a climb speed, it is instead increased by 10 feet.
  • Deep Dive: You gain a swim speed equal to your base land speed, which grants a +8 racial bonus on Athletics checks made while swimming. You can also hold your breath twice as long as normal before you risk drowning. If you already have a swim speed, it is instead increased by 10 feet.
  • Fang Rip: You gain a bite attack as a primary natural weapon which deals 1d6 damage. You can use this as a secondary attack with a –5 penalty on your attack roll.
  • Night Sight: You gain low-light vision and darkvision 60 ft. If you already possess darkvision, its range increases by 30 ft.
  • Plain Stride: Your base land speed increases by 10 feet.
  • Thick Hide: Your natural armor increases by 2.
  • Tiger Claw: You gain two claws as natural weapons which deal 1d4 damage. You can use a claw as a secondary attack with a –5 penalty on your attack roll.
  • Tracker: You gain the Scent special ability.

Hexcraft

A primal shaman’s ability to use hexes is limited. You gain a new hex at only 3rd, 7th, 11th, 15th, and 19th levels.

Bonus Feats

A primal shaman adds Wild Feats to the list of feats she can select as bonus feats.

Wild Shape

At 6th level, a primal shaman gains the wild shape ability of the Form Shifter Druid, except as noted here. A primal shaman has access to 1 wild shape form and can wild shape once per day at 6th level. She gains additional uses per day at levels 8, 12, 16, and 20. She gains a second form at 11th level, a third form at 16th level, and a fourth form at 20th level.