Wild Surge
The free wilder rides every emotion, taking them to heights unbelievable by others and finding her power in the moment of each encounter. Regardless of the emotion, embracing them to such a degree can sometimes be draining and cause her to be lost inside the experience. A free wilder does not change the way her basic wild surge functions.
Psychic Enervation
A free wilder overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her normal manifester level (the increase in manifester level from her wild surge does not increase the number of power points lost).
Surge Bond
The free wilder gains the Psionic Talent feat as a bonus feat.
Improved Surge Bond
At 5th level, the free wilder gains the Volatile Mind ability as described here.
Volatile Mind (Ex)
A free wilder’s temperamental mind is hard to affect with telepathy or enchantment. Beginning at 5th level, the wilder gains a +1 bonus to saving throws against telepathy powers and enchantment spells. Every four levels beyond 5th (9th, 13th, and 17th level), this bonus improves by +1.
Whenever any telepathy power is manifested or any enchantment spell is cast on a wilder of 17th level or higher, the wilder receives a Will save to negate the effect in addition to any save the effect may allow; if the spell or power already allows a Will save to negate, the wilder makes a second one, and would need to fail both to be affected.