Expert

The expert forms the backbone of society, supporting everything that happens. They are the craftsmen, the service workers, and the entertainers that keep society functioning.

Table: The Expert

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st+0+0+0+2Simplified feats, simplified skills
2nd+1+0+0+3
3rd+2+1+1+3
4th+3+1+1+4
5th+3+1+1+4Magic craftsman

Class Features

Weapon and Armor Proficiency

An Expert is proficient with Basic weapons. They are proficient with light armor but not with shields.

If not using weapon groups, an Expert is proficient with simple weapons.

Simplified Feats

Experts do not gain feats (except racial bonus feats). Each time that an expert would gain a feat, he instead gains a +1 to all skill checks or adds a new skill as a class skill.

Simplified Skills

Experts do not gain skill points. When an expert makes a skill check, he uses his class level in place of his skill rank for class skills. He has zero ranks in all cross class skills.

Experts from races with the Skilled or Highly Skilled ability choose one additional skill to treat as a class skill but otherwise gain no benefit from that ability.

Magic Craftsman

At 5th level, an expert gains the ability to make a single type of magic item from the following list: armor, potions, rings, weapons, or wondrous items.

The expert has an effective caster level of 5th for the purpose of crafting their chosen type of magical item. Because they cannot cast spells, they still need a spellcaster to supply the magic. Particularly gifted experts can ignore the spell requirements for magic items, but the DC to craft the item increases by 10 for every missing spell prerequisite, and they cannot use this ability to ignore spell prerequisites with a spell level higher than 2nd.