Human inventors, explorers, and others who push the boundaries of knowledge and experience may become human paragons. They turn adversity into opportunity by finding new ways to apply their skills, discovering new techniques to solve problems, and challenging entropy by constantly seeking out ventures they have not yet mastered. Humans, and the paragons who rise from among them, balance strength with agility and temper intellect with intuition.
If human paragons have a downfall, it is that they see themselves capable of overcoming any challenge or inventing a solution for any problem. When asked who would be best for a task, a human paragon almost always chooses himself—not out of overconfidence or egotism, but because he has learned through success after success that when backed into a corner, he’ll almost always find a way out.
Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Esoterica | |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Adaptive learning | — |
2nd | +1 | +0 | +0 | +3 | Bonus feat | +1 level of existing class |
3rd | +2 | +1 | +1 | +3 | Ability boost (+2) | +1 level of existing class |
Class Skills (4 + Int modifier per level): At 1st level, a human paragon can choose any eight skills as class skills for this class.
Class Features
Weapon and Armor Proficiency
A Human Paragon is proficient with Basic weapons plus any one other weapon group of your choice.
If not using weapon groups, a Human Paragon is proficient with all simple weapons and with light armor. In addition, a human paragon is proficient with any one martial weapon of his choice.
Esoterica
At 2nd and 3rd level, a human paragon progresses any esoteric (or martial arts) class he already possesses. If a character had more than one eligible class before he became a human paragon, he must decide to which class he adds the level of progression. If a human paragon has no levels in an eligible class, this class feature has no effect.
Adaptive Learning
At 1st level, a human paragon gains a Skill feat as a bonus feat, which must be selected from the following list: Academic, Acrobatic, Alertness, Animal Affinity, Arcanist, Athletic, Deceitful, Engineer, Exceptionally Skilled, Fast Learner, Healer, Insightful, Intimidating, Linguist, Man-at-Arms, Naturalist, Open Minded, Performer, Persuasive, Professional, Psychic, Stealthy, Theologian, Urbanite.
Bonus Feat
At 2nd level, a human paragon gains a bonus feat of his choice. Due to the varied talents and adaptable nature of humans, this feat can be any feat for which the human paragon is qualified (he is not restricted to a special list of bonus feats). The character must meet the prerequisites for the bonus feat normally.
Ability Boost
At 3rd level, a human paragon increases one ability score of his choice by 2 points.