Anointed Psion

As a practitioner of psionic manifesting who also has great faith in the divine, an anointed psion walks the balance between seeking personal power and worship of a greater power than himself.

Through worship of the gods, an anointed psion unlocks access to psionic nodes (which function much like a cleric’s domains), learns ways to channel divine energies into enhancing their psionic powers, and enhance their divinely granted abilities with their own psionic might.

Anointed psions are most common among naturally psionic races, as they view psionics as a natural part of their existence and thus a natural part of worship. Unfortunately, religious organizations which don’t accept or understand psionics may view an anointed psion as a heretic or abomination.

Entry Requirements

Skill: Psi Lore 4 ranks, Theology 4 ranks.
Spellcasting: Must be able to cast 2nd-level divine spells.
Psionics: Must be able to manifest 2nd-level powers.

Table: The Anointed Psion

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialDivine SpellcastingManifesting
1st+0+0+0+1Psionic node +1 level of existing class
2nd+1+0+0+1Divine mind +1 level of existing class
3rd+1+1+1+2 +1 level of existing class +1 level of existing class
4th+2+1+1+2Psychometabolic healing +1 level of existing class
5th+2+1+1+3Psionic symbol +1 level of existing class
6th+3+2+2+3Psionic node +1 level of existing class +1 level of existing class
7th+3+2+2+4 +1 level of existing class +1 level of existing class
8th+4+2+2+4 +1 level of existing class +1 level of existing class
9th+4+3+3+5 +1 level of existing class +1 level of existing class
10th+5+3+3+5Psionic node +1 level of existing class +1 level of existing class
Hit Die: d4
Class Skills (2 + Int modifier per level): Insight, Persuasion, Profession, Psi Lore, and Theology.

Class Features

Weapon and Armor Proficiency

An Anointed Psion gains no proficiency with any type of weapon, armor, or shield.

Divine Spellcasting

At each level except 2nd and 5th, you progress a divine spellcasting class you already possess. If you possess more than one divine spellcasting class, you must decide to which class you add each new level of progression.

Manifesting

At each level except 1st and 4th, you progress a psionic manifesting class you already possess. If you possess more than one manifesting class, you must decide to which class you add each new level of progression.

Psionic Node

At 1st level, you gain one psionic node, including that node’s granted power. You add the node’s powers to the class list for any psionic classes you possess and may select from those powers when you gain new powers known.

Anointed psion levels stack with your other class levels for determining your effective level for divine domains and psionic nodes. Thus a cleric 3/psion 5/anointed psion 4 would count as a 7th-level cleric for his domains and as a 9th-level psion for his nodes.

You gain access to a second psionic node at 5th level and a third psionic node at 10th level. Many anointed psions choose nodes that relate to their patron deity while others choose nodes that complement their other abilities.

Divine Mind

At 2nd level, you gain a new option of Channel Divinity called Divine Mind. When you channel divine mind as a swift action, you gain a number of temporary power points equal to one-half your effective cleric level. These temporary power points last until the start of your next turn.

Anointed psion levels stack with your effective cleric level when using channel divinity. This affects damage, save DC, and any other variables that depend on cleric level.

If you are not able to channel divinity when you gain this class feature, you may now do so a number of times per day equal to 3 + your Charisma modifier (minimum 1).

Psychometabolic Healing

Beginning at 4th level, you learn to heal the mind when you heal the body.

Whenever you cast a divine spell that heals hit point damage, you may spend a number of power points up to your anointed psion level. Your spell heals 2 additional points of damage for each power point you spend.

When you cast a divine spell that heals ability damage or ability drain, you may spend a number of power points up to your anointed psion level. Your spell heals 1 additional point of ability damage or drain for every 4 power points you spend.

Psionic Symbol

Beginning at 5th level, your psicrystal is divinely empowered, becoming a holy (or unholy) symbol. Spells and abilities which require you to present your holy symbol or use it as a divine focus function as long as your psicrystal is within 5 feet of you.

If you do not possess a psicrystal, then you gain no benefit from this class feature until you gain a psicrystal.