Wildling

The wildling embraces her animalistic nature, calling upon the primal powers of nature to shift her body into a more bestial form.

Table: The Wildling

 Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st+0+1+1+0Wild shift
2nd+1+1+1+0Beast Shifting
3rd+2+2+2+1Mighty shifting
Hit Die: d8
Class Skills (4 + Int modifier per level): Acrobatics, Handle Animal, Profession, Stealth, Perception, Intimidate, Natural Lore, and Athletics

Entry Requirements

Skills: Natural Lore 3 ranks.
Wild Empathy class feature.

Class Features

Weapon and Armor Proficiency

A Wildling gains no proficiency with any type of weapon, armor, or shield.

Wild Shift

Twice per day per class level, a wildling can spend a swift action to channel primal power into her body, shifting herself into a more feral form and gaining the aspects of animals. Each wild shift lasts for 1 hour.

A wildling may have as many different wild shifts active as she chooses, but each new shift counts as one daily use of this ability. Multiple versions of the same wild shift do not stack. Wild shifts which grant natural attacks show damage for Medium creatures and deal more or less damage for larger and smaller wildlings (see Weapon Size).

Wild Shifts

Arboreal: You gain a climb speed equal to one half your base land speed and +2 to all Athletics checks made while climbing. If you already have a climb speed, it is instead increased by 10 feet.
Boar Hide: Your natural armor increases by 2.
Deep Dive: You gain a swim speed equal to your base land speed and a +8 racial bonus on Athletics checks made while swimming. You can also hold your breath twice as long as normal before you risk drowning. If you already have a swim speed, it is instead increased by 10 feet.
Fang Rip: You gain a bite attack as a primary natural weapon which deals 1d6 damage. You can use this as a secondary attack with a –5 penalty on your attack roll.
Night Sight: You gain low-light vision and darkvision 60 ft. If you already possess darkvision, its range increases by 30 ft.
Plain Stride: Your base land speed increases by 10 feet.
Tiger Claw: You gain two claws as a primary natural weapon which deal 1d4 damage. You can use a claw as a secondary attack with a –5 penalty on your attack roll.
Tracker: You gain the Scent special ability.

Beast Shifting

At 2nd level, you gain Beast Shifting as a bonus feat, even if you don’t meet the prerequisites.

Mighty Shifting

At 3rd level, you gain three additional wild shift options.

Brutish Might: You gain a +4 enhancement bonus to Strength.
Nimble Grace: You gain a +4 enhancement bonus to Dexterity.
Enduring Resolve: You gain a +4 enhancement bonus to Constitution.

Design Notes: The Wildling