Item | Price | Weight | Bulk |
---|---|---|---|
Backpack (small) | 2 gp | 2 lb. | 100 |
Backpack (medium) | 5 gp | 4 lb. | 225 |
Backpack (large) | 10 gp | 6 lb. | 350 |
Barrel (empty) | 2 gp | 30 lb. | 500 |
Bedroll | 1 sp | 5 lb. | 5 |
Bell | 1 gp | – | 0.5 |
Blanket, winter | 5 sp | 3 lb. | 5 |
Block and tackle | 5 gp | 5 lb. | 5 |
Bottle, glass (empty) | 2 gp | – | 1 |
Bucket (empty) | 5 sp | 2 lb. | 30 |
Caltrops | 1 gp | 2 lb. | 3 |
Candle | 1 sp | – | 0.2 |
Canvas (sq. yd.) | 1 sp | 1 lb. | 2 |
Case, map or scroll | 1 gp | ½ lb. | 5 |
Chain (10 ft.) | 30 gp | 2 lb. | 5 |
Crowbar | 2 gp | 5 lb. | 5 |
Firewood (per day) | 1 sp | 20 lb. | 40 |
Fishhook | 1 sp | – | 0.1 |
Fishing Net (25 sq. ft.) | 4 gp | 5 lb. | 6 |
Flask (empty) | 3 sp | 1.5 lb. | 1 |
Flint and Steel | 1 gp | – | 0.2 |
Grappling Hook | 1 gp | 4 lb. | 4 |
Hammer | 5 sp | 2 lb. | 2 |
Hammer, Sledge | 1 gp | 10 lb. | 12 |
Ink (1 oz. vial) | 8 gp | – | 0.1 |
Inkpen | 1 sp | – | 1 |
Jug, clay | 3 sp | 9 lb. | 4 |
Ladder, 10-foot | 1 sp | 20 lb. | 500 |
Lamp, Common | 1 sp | 1 lb. | 2 |
Lantern, Bullseye | 12 gp | 3 lb. | 5 |
Lantern, Hooded | 7 gp | 2 lb. | 5 |
Lock (simple) | 20 gp | 1 lb. | 1 |
Lock (average) | 40 gp | 1 lb. | 1 |
Lock (good) | 80 gp | 1 lb. | 1 |
Lock (superior) | 150 gp | 1 lb. | 1 |
Manacles | 15 gp | 2 lb. | 5 |
Manacles, Masterwork | 50 gp | 2 lb. | 5 |
Mirror, Small Steel | 10 gp | ½ lb. | 0.5 |
Mug/Tankard, Clay | 2 sp | 1 lb. | 1 |
Oil, Lamp (1-pint flask) | 1 sp | 1 lb. | 1 |
Paper (sheet) | 4 sp | – | 0.1 |
Parchment (sheet) | 2 sp | – | 0.1 |
Pick, Miner's | 3 gp | 10 lb. | 25 |
Pitcher, Clay | 2 sp | 5 lb. | 4 |
Piton | 1 gp | ½ lb. | 1 |
Pole, 10-foot | 2 sp | 8 lb. | 350 |
Pot, Iron | 5 sp | 10 lb. | 10 |
Pouch, Belt (empty) | 1 gp | ½ lb. | 10 |
Pouch, Spell Component | 5 gp | 2 lb. | 20 |
Ram, Portable | 10 gp | 20 lb. | 65 |
Rations, Trail (per day) | 5 sp | 1 lb. | 1 |
Rope, Hempen (50 ft.) | 1 gp | 10 lb. | 10 |
Rope, Silk (50 ft.) | 10 gp | 5 lb. | 10 |
Sack (small) | 1 sp | ½ lb. | 5 |
Sack (medium) | 3 sp | 1 lb. | 10 |
Sack (large) | 5 sp | 1½ lb. | 15 |
Sealing Wax | 1 gp | 1 lb. | 1 |
Sewing Needle | 5 sp | – | .1 |
Signal Whistle | 8 sp | – | .2 |
Signet Ring | 5 gp | – | .5 |
Soap (per lb.) | 5 sp | 1 lb. | 1 |
Spade or shovel | 2 gp | 8 lb. | 20 |
Spyglass | 1,000 gp | 1 lb. | 4 |
Tent, Adventurer's | 10 gp | 20 lb. | 10 |
Tent, Pavilion | 100 gp | 50 lb. | 100 |
Torch | 1 sp | 1 lb. | 2 |
Vial, ink or potion | 1 gp | – | .1 |
Waterskin | 1 gp | 4 lb. | 4 |
Whetstone | 2 sp | 1 lb. | 1 |
Backpack
Small – Price: 2 gp; Weight: 2 lb.; Bulk: 100; Capacity: 100
Medium – Price: 5 gp; Weight: 4 lb.; Bulk: 225; Capacity: 225
Large – Price: 10 gp; Weight: 6 lb.; Bulk: 350; Capacity: 350
The typical adventurer’s backpack was a rigid frame of wood or metal and straps designed to distribute weight. Most also have a quick release so that they can be immediately dropped should battle begin unexpectedly.
An adventurer’s backpack has special straps for attaching a tent and bedroll (or similarly sized storage bags) that do not take up bulk within the pack’s storage.
Barrel
Price: 2 gp; Weight: 30 lb.; Bulk: 500; Capacity: 450
A common barrel is constructed of wood with metal ring reinforcements. A standard barrel holds 75 gallons.
Bedroll
Price: 1 sp; Weight: 5 lb.; Bulk: 5
This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion.
Block and tackle
Price: 5 gp; Weight: 5 lb.; Bulk: 5
Whether it is used to hoist treasure from a pit or move supplies, a simple block-and-tackle pulley, when it is properly secured, adds a +5 circumstance bonus on Strength checks to lift heavy objects. Securing the pulley requires 1 minute.
Bottle, glass
Price: 2 gp; Weight: —; Bulk: 1
This glass bottle, often used to store and sell wine, holds about a pint and includes a cork.
Bucket
Price: 5 sp; Weight: 2 lb.; Bulk: 30; Capacity: 30
A bucket filled with liquid holds about 5 gallons.
Caltrops
Price: 1 gp; Weight: 2 lb.; Bulk: 3
A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.
Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it runs the risk of stepping on one. Make an attack roll for the caltrops (base attack bonus +0) against the creature. For this attack, the creature’s shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the attack succeeds, the creature has stepped on a caltrop. The caltrop deals 1 point of damage, and the creature’s speed is reduced by half because its foot is wounded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.
Caltrops may not be effective against unusual opponents.
Candle
Price: 1 sp; Weight: —; Bulk: 0.2
A candle dimly illuminates a 5-foot radius and burns for 1 hour.
Case, map or scroll
Price: 1 gp; Weight: ½ lb.; Bulk: 5
A bone, leather, or wooden scroll case easily holds four scrolls; you can cram more inside but retrieving any of them becomes a full-round action rather than a move action. You must destroy the scroll case to damage its contents (hardness 2 for leather or 5 for wood, 2 hit points, Break DC 15). A scroll case is not water-tight.
Chain
Price: 30 gp; Weight: 2 lb.; Bulk: 5
Chain has hardness 10 and 5 hit points. It can be burst with a DC 26 Strength check.
Crowbar
Price: 2 gp; Weight: 5 lb.; Bulk: 5
A crowbar grants a +2 equipment bonus on Strength checks made for such purposes. If used in combat, treat a crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.
Flask
Price: 3 sp; Weight: 1.5 lb.; Bulk: 1
A flask holds 1 pint of liquid and weighs 1 lb. when full.
Flint and Steel
Price: 1 gp; Weight: —; Bulk: 0.2
Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.
Grappling Hook
Price: 1 gp; Weight: 4 lb.; Bulk: 4
Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook have an AC of 5.
Hammer
Price: 5 sp; Weight: 2 lb.; Bulk: 2
If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size.
Ink
Price: 8 gp; Weight: —; Bulk: 0.1
This is black ink. Ink in other colors costs twice as much.
Jug, clay
Price: 3 sp; Weight: 9 lb.; Bulk: 4
This basic jug is fitted with a stopper and holds 1 gallon of liquid.
Lamp, Common
Price: 1 sp; Weight: 1 lb.; Bulk: 2
A lamp clearly illuminates a 15-foot radius, provides shadowy illumination out to a 30-foot radius, and burns for 6 hours on a pint of oil. You can carry a lamp in one hand.
Lantern, Bullseye
Price: 12 gp; Weight: 3 lb.; Bulk: 5
A bullseye lantern provides clear illumination in a 60-foot cone and shadowy illumination in a 120-foot cone. It burns for 6 hours on a pint of oil. You can carry a bullseye lantern in one hand.
Lantern, Hooded
Price: 7 gp; Weight: 2 lb.; Bulk: 5
A hooded lantern clearly illuminates a 30-foot radius and provides shadowy illumination in a 60-foot radius. It burns for 6 hours on a pint of oil. You can carry a hooded lantern in one hand.
Lock
Simple – Price: 20 gp; Weight: 1 lb.; Bulk: 1
Average – Price: 40 gp; Weight: 1 lb.; Bulk: 1
Good – Price: 80 gp; Weight: 1 lb.; Bulk: 1
Superior – Price: 150 gp; Weight: 1 lb.; Bulk: 1
The DC to open a lock with the Engineering skill depends on the lock’s quality: simple (DC 20), average (DC 25), good (DC 30), or superior (DC 40).
Manacles
Price: 15 gp; Weight: 2 lb.; Bulk: 5
Manacles can bind a Medium creature. A manacled creature can use the Acrobatics skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.
Most manacles have locks; add the cost of the lock you want to the cost of the manacles.
For the same cost, you can buy manacles for a Small creature.
For a Large creature, manacles cost ten times the indicated amount, and for a Huge creature, one hundred times this amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles.
Mug/Tankard, Clay
Price: 2 sp; Weight: 1 lb.; Bulk: 1
A tankard holds about 1 pint of liquid.
Oil, Lamp
Price: 1 sp; Weight: 1 lb.; Bulk: 1
A pint of lamp oil burns for 6 hours in a common lantern or lamp. You can use a flask of oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
Pitcher, Clay
Price: 2 sp; Weight: 5 lb.; Bulk: 4
A clay pitcher holds about a half gallon.
Piton
Price: 1 gp; Weight: ½ lb.; Bulk: 1
A spike driven into a rock or crack to support a rope.
Pot, Iron
Price: 5 sp; Weight: 10 lb.; Bulk: 10; Capacity: 10
This is a large pot or small cauldron. It holds about 2 gallons of liquid.
Pouch, Belt
Price: 1 gp; Weight: ½ lb.; Bulk: 10; Capacity: 10
A belt pouch is crafted of soft cloth or leather.
Pouch, Spell Component
Price: 5 gp; Weight: 2 lb.; Bulk: 20
A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.
Ram, Portable
Price: 10 gp; Weight: 20 lb.; Bulk: 65
This iron-shod wooden beam gives you a +2 circumstance bonus on Strength checks made to break open a door and it allows a second person to help you without having to roll, increasing your bonus by 2.
Rope, Hempen
Price: 1 gp; Weight: 10 lb.; Bulk: 10
This rope has 2 hit points and can be burst with a DC 23 Strength check.
Rope, Silk
Price: 10 gp; Weight: 5 lb.; Bulk: 10
This rope has 4 hit points and can be burst with a DC 24 Strength check. It is so supple that it provides a +2 circumstance bonus on Use Rope checks.
Sack
Small – Price: 1 sp; Weight: ½ lb.; Bulk: 5; Capacity: 60
Medium – Price: 3 sp; Weight: 1 lb.; Bulk: 10; Capacity: 120
Large – Price: 5 sp; Weight: 1½ lb.; Bulk: 15; Capacity: 180
A sack is a cloth bag (usually burlap). A sack is an extremely pliable container; use a sack’s listed bulk when empty or the bulk of its contents if larger than the listed value.
Spyglass
Price: 1,000 gp; Weight: 1 lb.; Bulk: 4
Objects viewed through a spyglass are magnified to twice their size. When using a spyglass, the DC increase to Perception checks based on distance is halved (+1 per 20 feet rather than +1 per 10 feet), if the target is visible.
Tent, Adventurer's
Price: 10 gp; Weight: 20 lb.; Bulk: 10
Most adventurers carry a tent just large enough for themselves and their personal gear. A standard adventurer’s tent holds one Medium creature and takes 20 minutes to assemble.
Tents can be made to house more than one Medium creature. For each additional creature that a tent can house, the price increases by 5 gp, the weight increases by 10 lbs, and the bulk increases by 5.
Very few tents of this style are built to house more than 4 creatures.
Tent, Pavilion
Price: 100 gp; Weight: 50 lb.; Bulk: 100
A huge open-air canopy, plus stakes, poles, and ropes. A pavilion holds 10 creatures and takes 90 minutes to assemble. Pavilion tents are large enough to accommodate a small fire in the center.
Torch
Price: 1 sp; Weight: 1 lb.; Bulk: 2
A torch burns for 1 hour, clearly illuminating a 20-foot radius and providing shadowy illumination out to a 40-foot radius. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.
Vial, ink or potion
Price: 1 gp; Weight: 1/10 lb.; Bulk: .1
A vial holds 1 ounce of liquid. The stoppered container usually is no more than 1 inch wide and 3 inches high.
Waterskin
Price: 1 gp; Weight: 4 lb.; Bulk: 4
A waterskin or wineskin is a waterproof bottle made from leather. It holds about 1/2 gallon of liquid.