Faith Traits

Faith traits represent a character’s religious and philosophical leanings as well as interference from deities, fate, or prophesies.

The Faith Traits

  • Beacon of Faith

    You wield the might of your faith with power and clarity.

    Benefit: Once per day as a free action, you may treat your caster level as if it were 2 levels higher when using one of the granted powers of your domain or when casting one of your domain spells.

  • Birthmark

    You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life.

    Benefits: This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.

  • Blessed

    Some divine agent watches over you and heeds your call.

    Benefit: Once per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round.

  • Child of the Temple

    You have long served at a temple in a city, where you picked up on many of the nobility’s customs in addition to spending much time in the temple libraries studying your faith.

    Benefit: You gain a +1 trait bonus on Theology checks, and Theology is always a class skill for you.

  • Devotee of the Green

    Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts.

    Benefit: You gain a +1 trait bonus on Natural Lore checks, and Natural Lore is always a class skill for you.

  • Disbeliever

    You do not believe in the gods or their supposed power.

    Benefit: You gain a +1 trait bonus on saving throws against divine spells.

  • Disdainful Defender

    You are resistant to the magic of other faiths.

    Benefit: You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against divine spells cast by a caster who worships the same deity you do.

  • Ease of Faith

    Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views.

    Benefit: You gain a +1 trait bonus on Persuasion checks, and Persuasion is always a class skill for you.

  • Fate’s Favored

    The fates watch over you.

    Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. This extra bonus is a trait bonus.

  • Focused Disciple

    When weaker wills falter, you keep a clear mind.

    Benefit: You gain a +2 trait bonus on saving throws against charm and compulsion effects.

  • Greater Purpose

    You are convinced you’re alive to achieve a great purpose.

    Benefit: You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on Constitution checks made to stabilize while dying.

  • Healing Touch

    You may have been raised in a devout family, studied the divine in a formal church environment, or even learned how to combine traditional healing techniques with those of divine casters. In so doing, you have focused yourself into being the perfect vessel for your deity. Divine power flows through you like a mountain stream, making your healing touch more potent than that of others.

    Benefit: You heal 1 additional point of damage each time you use lay on hands or cast a cure spell. (This benefit does not apply to other sources of healing.)

  • History of Heresy

    You were raised with heretical views that have made it difficult for you to accept most religious beliefs and often caused you or those you love to be treated as pariahs. As a result, you have turned your back on religious teachings.

    Benefit: As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws against divine spells.

  • Indomitable Faith

    You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive.

    Benefit: You gain a +1 trait bonus on Will saves.

  • Inspired

    A positive force, philosophy, or divine presence fills you with hope, and is a guiding force of inspiration.

    Benefit: Once per day as a free action, roll twice and take the better result on a skill check or ability check.

  • Oathbound

    You have made a solemn oath, and you pursue that oath with headstrong determination.

    Benefit: Once per day, you may reroll a saving throw against a charm or compulsion effect. You must take the second result even if it is worse.

  • Omen

    You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence.

    Benefit: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. Once per day, you may attempt to demoralize an opponent as a swift action.

  • Principled

    You hold yourself to a strict code of behavior that guides all of your decisions and actions.

    Benefit: You take a –2 penalty on Deception checks and gain a +2 trait bonus on saving throws against charm, compulsion, and emotion effects.

  • Prophesied

    Your coming was foretold in prophecy, and people familiar with your legend regard you with awe and fear.

    Benefit: You gain a +1 trait bonus on Persuasion checks and Intimidate checks when interacting with anyone familiar with you or your reputation.

  • Reincarnated

    You lived a previous life as someone—or something—else. For you, life and death are a cycle, and you have no fear of death.

    Benefit: You gain a +2 trait bonus on saving throws against fear and death effects.

  • Sacred Conduit

    Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have survived). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most.

    Benefit: Whenever you channel divinity, you gain a +1 trait bonus to the save DC of your channeled energy.

  • Sacred Touch

    You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer.

    Benefit: As a standard action, you may automatically stabilize a dying creature merely by touching it.

  • Spirit Sense

    You are so attuned to the spiritual world that it is hard to get the jump on you.

    Benefit: You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.

  • Temple Guard

    You were a stalwart guard of one of the magnificent temples, and your resolve proved to be of great use against ne’er-do-wells and enemies of the faith.

    Benefit: You gain a +1 trait bonus on attacks of opportunity made with polearm weapons. This bonus increases to +2 when actively defending the temple of your deity.

  • True Believer

    You were raised in a devout home and your dedication to your cause makes your divine abilities particularly potent.

    Benefit: You gain a +2 trait bonus on concentration checks made while casting divine spells.

  • Wanderer’s Shroud

    Your wanderings often go unnoticed.

    Benefit: Efforts to use the Insight skill to gather information about you take a –1 penalty, and you gain a +1 trait bonus on all saving throws against scrying and mind-reading effects that allow saving throws.