Enhanced Veils Overview
A veil with the [Enhanced] descriptor is a veil that functions as an item or piece of equipment that can be worn or wielded and can be enhanced using the Craft Magic Arms and Armor feat as if it were a masterwork version of that item.
Equipment Type
A veil with the [Enhanced] descriptor acts as a specific type of armor, shield, or weapon for all purposes (such as feats that affect a specific type of weapon or class features that require a specific weapon or armor) as denoted in its descriptor. These items are also treated as magical for effects that apply to or are affected by magical items.
For example, a veil with the [Enhanced (scythe)] descriptor can be enhanced as if it were a scythe and is treated as a scythe for all purposes. The same applies to a veil with the [Enhanced (breastplate)] descriptor; it is treated as a breastplate for all purposes and can be enhanced as if it were a masterwork breastplate.
If an [Enhanced] veil specifies a broad type instead of a specific item, such as [Enhanced: Armor], that veil is not treated as any specific type of armor, shield, or weapon and its statistics will usually be found in the veil’s description.
Proficiency
A veilweaver is always proficient with the equipment that is created as part of a veil with the [Enhanced] descriptor. If such a veil creates multiple different suits of armor, shields or weapons but only one type is referenced in the descriptor, such as an [Enhanced (longsword)] veil that also creates a shield, the veilweaver is proficient with any additionally created suits of armor, shields, or weapons as well.
If the veil is affected by multiple proficiencies, the veilweaver is treated as being proficient in all applicable proficiencies.
The veilweaver is only treated as being proficient with the specific equipment that is created as part of this veil in this way, not with any other item of the same type. So, an [Enhanced (longsword)] veil gives a veilweaver proficiency with that veil’s longsword but not with any other longsword.
If this veil is woven onto another creature by the veilweaver (such as when bestowing a title veil), that creature is treated as proficient instead.
Upgradable
A veilweaver may enhance this veil as if it were a masterwork item of its type, following the same rules as enhancing normal items. This can be done using the Craft Magic Arms and Armor feat for armor, shields, and weapons or by using class features, feats or spells that temporarily or permanently enhance such an item. When a veil is enhanced using Craft Magic Arms and Armor or similar abilities, the veil must currently be woven and the veilweaver must be present during the entire enhancement period.
If a veil is unraveled and woven again later, it retains any enhancements that have been applied to it. A veilweaver always weaves akasha into the same piece of equipment when weaving an enhanced veil, unless the veil specifies otherwise.
However, a veilweaver can choose to take the Weave Veil feat for an enhanced veil he already knows to gain a second copy of that veil, which he could enhance differently. He could not weave both veils at once, unless he has the ability to weave multiple veils to the same chakra slot, but this does allow the veilweaver to have two versions of the same veils that have been magically enhanced in different ways.
What Can Be Enhanced
If an [Enhanced] veil creates multiple different types of items, only the items of the type referenced in the [Enhanced] descriptor gain any benefits upon being enhanced unless specified otherwise by the veil. For example, if an [Enhanced (longsword)] veil also creates a shield, only the longsword portion of the veil could be enhanced, not the shield.
If a veil denotes multiple types for its [Enhanced] descriptor or has multiple [Enhanced] descriptors, refer to the veil’s description for how it is specifically enhanced.
Special Materials
You may also improve equipment with special materials by paying the price modifier of that material. When calculating price modifiers, treat armor as costing 500 gp and shields and weapons as costing 100 gp.
Crafting Time
Enhancing a veil takes the same amount of time to enhance the item as normal.
Size
A veil with the [Enhanced] descriptor produces a equipment sized appropriately for the veilweaver who wove it or the creature the veil has been woven onto in the case of a shared or title veil. If the creature can wield weapons sized for creatures larger than its normal size, the veil can produce weapons of that size as well.
Targeting and Sundering
Equipment produced by an [Enhanced] veil are treated as being part of that veil for the purposes of sundering, and follow all of the normal rules for sundering a veil.
Armor
Veils with the [Enhanced (armor)] descriptor that create a suit of armor do so immediately when the veilweaver weaves the veil, unless the veil states otherwise.
Armor created by an [Enhanced] veil applies its normal penalties to the veilweaver or character who wears it, such as a penalty to movement speed for medium or heavy armor, maximum Dexterity bonus, arcane spell failure chance, and the like.
Unless otherwise specified, armor created by an [Enhanced] veil has all of the statistics of a normal suit of masterwork armor of the created type using the standard materials for that armor.
Shields
Veils with the [Enhanced (shield)] descriptor that create a shield normally create the shield in a free hand of the wielder’s choice as a free action on their turn. Shields created by a veil with the [Enhanced] descriptor cease to exist as soon as they leave the veilweaver’s possession unless otherwise specified by the veil. Such a veil can only create a single shield unless otherwise specified by the veil.
Shields created by an [Enhanced] veil apply their normal penalties to the character who wields it, such as the shield’s armor check penalty and arcane spell failure chance.
When enhancing a shield created by an [Enhanced] veil, the veilweaver can choose whether to enhance the shield component of the veil, to enhance the shield as a weapon to improve its shield bash, or both. Enhancing a shield in this way as both a weapon and a shield does not incur an increase in cost, but does require the shield enhancements and weapon enhancements to be performed separately, just as with a normal shield.
If such a veil refers to its Enhancement, use the higher value of the two separate Enhancements. Of note, many [Enhanced] veils that produce a shield allow one form of Enhancement (shield or weapon) to modify or alter the other form of Enhancement. When being used as a weapon, such a shield follows all of the normal rules of a weapon created by a [Enhanced] veil as well (see below).
Weapons
Veils with the [Enhanced (weapon)] descriptor that create a weapon normally create the weapon in a free hand of the wielder’s choice as a free action on their turn. Weapons created by a veil with the [Enhanced] descriptor cease to exist as soon as they leave the veilweaver’s possession unless otherwise specified by the veil. Such a veil can only create a single weapon unless otherwise specified by the veil.
If a veil can create multiple weapons, treat all weapons it creates after the first as if they had an enhancement bonus 1 lower (minimum 0). If the weapon is enhanced with special abilities, the veilweaver may choose to lose a special ability with an effective bonus of at least +1 instead. If this reduction would reduce the weapons bonus to +0, it is treated as a masterwork weapon, gaining the usual +1 enhancement bonus to attack rolls, but not to damage rolls. This may allow a weapon to have a +0 enhancement bonus but still possess weapon special abilities.