[Poison]
Class: | Guru, Vizier |
Chakra: | Hands |
Saving Throw: | See text |
A whirling aura of olive energy surrounds your hands, protecting you from snapping fangs and fortifying you against poisons.
The snakehandler’s gauntlets are a veil developed long ago by those who would prove their power by snatching up venomous serpents with their bare hands. While manifesting this veil, a character gains DR 2/alignment and a +2 resistance bonus to saves vs. poison. For the purposes of this ability, any weapon that is treated as good, evil, lawful or chaotic overcomes the damage reduction.
Essence
For each point of essence invested in this ability the DR increases by 1 and the bonus to saves vs. poison increases by +2.
Chakra Bind (Hands)
You gain the ability to deal poisoned blows like the creatures you are proofed against. While this veil is bound to your Hands chakra, you gain the Poison Use ability. In addition, you may spend a move action to coat your weapon in a single dose of poisonous magical film, as described below. This poison dissipates immediately if this veil is unbound or suppressed for any reason.
Snakehandler’s Poison Injury; save Fort negates; frequency 1/round for 6 rounds; effect 1d2 Dex damage; cure 1 save.