The Primordial

[Acid, Cold, Electricity, Fire, Title]

Class:Rajah
Chakra: Chest

The Primordial’s chest is covered in this akashic veil, rendering it invisible. In its place lies a swirling panoply of stone, fire, water, and air.

The entitled gains Tap Animus as a bonus feat. If they already possess an animus pool, this feat is exchanged for Extra Animus as normal. They also gain access to each of the following abilities, which can be used by spending animus.

Earth’s Response

When the entitled is hit with an attack, they can spend 3 or more points of animus as an immediate action, causing the earth to erupt around the attacker. The entitled makes a ranged touch attack against that creature that does not provoke attacks of opportunity. If it hits, that creature is pushed 5 feet in any direction, plus an additional 5 feet for each point of animus spent past the third. Treat this movement as successful bull rush attempt.

Thunderstrike

When the entitled makes an attack, they can spend at least 3 points of animus as a swift action to render the target flat-footed against the attack and convert the damage of the attack to electricity damage. The entitled also gains a bonus to AC equal to the amount of animus spent against any attacks of opportunity the attack may provoke.

Warmth of the Sun

The entitled can spend at least one point of animus as a free action, even if they can’t act normally (for example, while stunned). When the entitled does so, they may make a saving throw against an ongoing effect. If the effect allows for multiple saving throws over time to negate, use the specified DC. If the effect has its duration measured in rounds, use the effect’s original DC. The entitled receives a bonus on this save equal to the amount of animus spent. If the save succeeds, the effect ends. This does not progress poison, diseases, or similar effects on a failed saving throw. This ability may only be used once per round.

Ice Armor

As a free action, the entitled may spend at least one point of animus to gain temporary hit points. Each point of animus spent grants a number of hit points equal to 2 + the amount of essence invested in this veil. So, with 3 essence invested, each point of animus spent would grant 5 hit points. These temporary hit points last for 1 minute or until used.

Essence

For each point of essence invested in this veil, whenever the entitled enters combat, they gain 1 point of animus at the start of their first turn.

Chakra Bind (Chest)

When this veil is bound to its chakra, each of its abilities gain an additional effect.

Earth’s Response

If the ranged touch attack hits, the entitled may also make a free trip combat maneuver against the target of the counter, with a bonus to the trip attempt equal to the amount of animus spent. This trip attempt does not provoke an attack of opportunity, but otherwise treat this as a normal combat maneuver, even if it is made at range.

Thunderstrike

The target of the entitled’s attack is treated as flat-footed until the end of the entitled’s turn, preventing the target from performing immediate actions or attacks of opportunity until the entitled has finished their actions. The entitled also gains a +3 bonus to hit if the entitled’s target is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem).

Warmth of the Sun

The entitled also gains fast healing equal to 1/2 the amount of essence invested in this veil (minimum 1) for a number of rounds equal to the animus spent.

Ice Armor

While the entitled has temporary hit points from this ability, the entitled gains a circumstance bonus to AC equal to 1 + the amount of essence invested in this veil.