The Sniper

[Title]

Class:Rajah
Chakra: Wrist

The Sniper’s arms become covered in ornate, flowing tattoos, and he gains the ability to ricochet attacks at improbable and infuriating angles, bouncing off shields and bending around obstacles to strike otherwise impossible targets.

The entitled may choose to have their ranged attacks originate from any point within their weapon’s first range increment (or the maximum range of the attack, if it has no range increment). They must have line of sight and line of effect to the point of origin they designate.

Distance penalties are measured using the sum of the distance from the entitled to their chosen point and the distance from that point to the target, though the maximum range of the attack is measured from either the entitled or the chosen point, whichever is closer. This can result in attacks reaching farther and taking greater penalties than without this veil’s effect.

Additionally, once per round, when the entitled misses a ranged attack, they can choose to attempt that attack against another, different target within range, using the space of the target missed as a new origin point to determine line of sight and line of effect. Distance penalties and maximum distance from this new point of origin are cumulative with those of the current attack.

Essence

Each point of essence invested in this veil reduces the entitled’s total penalty on ranged attack rolls by 1 to a minimum of 0.

In addition, the entitled may use this veil’s effect on a miss one additional time per round for every two points of essence invested in this veil (including on the same attack multiple times if they wish).

Chakra Bind (Wrist)

While bound to the wrist chakra, the entitled reduces the total penalty for attacking creatures beyond their weapon’s first range increment by 2.

In addition, they gain the benefits of the Improved Critical feat with any ranged weapon they wield.

While bound, each point of essence invested in this veil grants a +1 bonus on attack rolls made to confirm a critical hit with a ranged weapon and increases the damage dealt on that critical hit by 1. This damage is added before damage is multiplied.