The Specialist

[Conjuration (Creation), Acid, Cold, Electricity, Fire, Title]

Class:Rajah
Chakra: Chest, Wrist
Saving Throw:See text

A tiny elemental sticks to the Specialists’ wrists, conjuring myriads of ammunition when needed.

Whenever the entitled reloads a projectile weapon, they can choose to create any of the types of ammunition described below out of distilled akasha. This does not require an action and is done as part of reloading the weapon. Ammunition created in this way counts as magic for the purposes of overcoming damage reduction and can only be used by the entitled.

If the entitled wields a thrown weapon (such as a dagger, but not a consumable item, such as alchemist’s fire), they may instead throw a phantom copy of that weapon. This phantom copy lasts until the end of the entitled’s turn but otherwise functions in all ways as the weapon they could have thrown. Daily uses across the weapon, such as that of a dagger of venom’s poison effect, are shared across the original and all phantom copies.

Ammunition Types

Normal

This ammunition is treated as the weapon’s normal ammunition.

Alkaline

All damage dealt by this ammunition is acid damage.

When this attack hits a creature, acid explodes outwards, dealing splash damage equal to your veilweaving modifier to all enemies adjacent to the target.

The target and all enemies hit by the splash must make a Reflex save or have their AC reduced by 1 for 1 minute. This penalty stacks with itself.

Chilling

All damage dealt by this ammunition is nonlethal cold damage.

The target of the attack must make a Fortitude save or become fatigued until the nonlethal damage this ammunition dealt is healed. This fatigue effect cannot increase any exhaustion effect.

Soulfire

All damage dealt by this ammunition is fire damage. Any creature hit by this attack must make a Reflex save or catch on fire, taking fire damage equal to your veilweaving modifier.

Each subsequent round, a burning target can attempt a new Reflex save to extinguish the flames or spend a full-round action to extinguish the flames without needing to make a save; otherwise it takes fire damage equal to your veilweaving modifier again.

While burning in this way, thee creature is outlined as if by faerie fire.

A creature may only be affected by one Soulfire at a time.

Thunderbolt

All damage dealt by this ammunition is electricity damage.

Any creature hit by this attack and all enemies adjacent to that creature must make a Fortitude save or be deafened for 1 round.

If the weapon generates its own ammunition, the entitled may instead choose to generate one of the above ammunition types. If the entitled chooses to use their own ammunition, they may add one of the above effects to that ammunition. Weapons that are thrown (including phantom copies) may gain the effect of one of these ammunition types. Weapons that gain properties this way have this effect last until the end of the entitled’s turn. Ammunition conjured this way is treated as being magic for the purposes of overcoming damage resistance.

The DC of any saving throw against the effects of these types of ammunition is equal to 10 + 1/2 your veilweaver level + your veilweaving modifier.

Essence

For every point of essence invested in this veil, the basic weapon damage dealt by ammunition created by this veil increases by 1.

For every 2 points of essence invested in this veil, the save DC of any special effect of the ammunition type is increased by 1.

Chakra Bind (Wrist)

As a full-round action, the entitled can launch a barrage of suppressive fire with this veil. The entitled can designate an area covering a number of 5-foot squares equal to 2 + the amount of essence invested in this veil as a suppression zone. All squares must be adjacent to at least one other designated square and must all be within the maximum range of the entitled’s weapon. The suppression zone lasts until the start of the entitled’s next turn.

All squares within the suppression zone are treated as difficult terrain.

The entitled treats all of these squares as threatened squares, and they can make attacks of opportunity with the ranged weapon used to create the suppression zone against any creature that enters or leaves any squares within the zone.

Chakra Bind (Chest)

While bound to the Chest chakra, this veil forms into a quiver packed full of special ammunition strapped to the entitled’s back.

The entitled may create a suppression zone exactly as described in the Wrist bind of this veil, threatening those squares and making attacks of opportunity as described above.

In addition, creatures that begin their turn or pass through the suppression zone are automatically hit by one attack from the weapon the entitled used to create the zone, including any effect from granted from using the ammunition created by this veil. This does not count against the entitled’s attacks of opportunity for the round.

Any creature automatically hit can make a Reflex save (DC 10 + 1/2 your veilweaver level + your veilweaving modifier) for half damage. (This save does not apply against the entitled’s attacks of opportunity.)