The Stormbringer

[Sonic, Title]

Class:Rajah
Chakra: Feet
Saving Throw:Reflex half (bound)

Every step the Stormbringer takes falls with the sound of distant thunder.

The entitled becomes immune to falling damage, and may choose to fall instantly to the ground from any height.

In addition, the entitled may jump as part of a charge (including jumping down from a higher elevation) to gain the normal +1 bonus for attacking from higher ground.

Finally, unlike other titles, the Stormbringer is not suppressed when it moves out of range of the veilweaver as part of a charge. If the entitled spend their entire turn outside of the range of the veilweaver, the Stormbringer is suppressed as normal for being outside of range at the end of the entitled’s turn. However, as long as the entitled passes within range of the veilweaver at some point during their turn each round, this veil is not suppressed, allowing the Stormbringer is charge haphazardly around the battlefield.

Essence

Each point of essence invested in this veil grants the entitled a +2 bonus on Athletics checks made while jumping and a +1 bonus to AC against attacks of opportunity from movement.

In addition, each point of essences reduces the entitled’s armor check penalty by 1 (minimum 0). If this reduces the entitled’s armor check penalty to 0, then the entitled takes no movement speed penalties from wearing medium or heavy armor.

Chakra Bind (Feet)

If the entitled jumps or falls at least 10 feet as part of a charge attack, upon landing they may create a thunderous burst from their location, causing each enemy within 5 feet of them to take 1d6 points of sonic damage. A successful Reflex save (DC 10 + 1/2 your veilweaver level + your veilweaving modifier) halves this damage.

This burst counts as the attack made at the end of a charge.

The damage dealt by this attack increases by 1d6 for every additional 10 feet jumped or fallen, to a maximum of 10d6.

For every 2 points of essence invested in this veil, the range of this attack increases by 5 feet.