By channeling the incredible arcane might of dragons, some characters can create a draconic aura. Most commonly used by dragon speakers who channel the power of their patron dragons, draconic auras can be used to grant powerful benefits or cause grievous affliction.
Unless otherwise noted, a draconic aura affects all allies within 30 feet who have line of effect to you, including yourself. Manifesting a draconic aura is a swift action, and it remains in effect until you dismiss it, become unconscious, or die, even if you are otherwise unable to act.
The benefits of multiple draconic auras do not stack, even if the bonus is untyped.
Draconic Element
Many draconic auras have effects based on your draconic element, most often dealing or resisting damage of the same energy type. Use the following list to determine your draconic element, using the first one that applies.
- If you already have a draconic element determined by your race or existing class feature, you use your existing draconic element.
- If you have taken the Draconic Bloodline feat or otherwise possess a draconic bloodine, use the energy type associated with your dragon ancestor.
- If you possess a breath weapon, your draconic element is the same energy type as your breath weapon. If your breath weapon deals different types of energy damage or you possess multiple different breath weapons, choose one type of energy each time you manifest a draconic aura, but all active auras must use the same draconic element.
- If you have an elemental subtype, then use the following: Air (electricity), Earth (acid), Fire (fire), Water (cold).
- If none of the above options apply, your draconic element defaults to Fire.
Aura Effects
Each draconic aura provides a specific bonus to allies or penalty to enemies within range of your aura.
Arcane Insight
While active, you have the ability use read magic and detect magic as spell-like abilities at will.
This aura grants you and your allies a bonus on Arcane Lore checks and on Linguistics checks to decipher script.
Arcane Vigor
Your aura grants fast healing equal to your aura bonus to you and your allies while they are below one-half their total hit points.
Breath Guard
Allies within your aura are immune to damage from your breath weapon. Additionally, you and your allies gain energy resistance to your draconic element equal to 5 × your aura bonus.
Draconic Prowess
This aura grants you a bonus on the save DC of any spell or effect you cast (including your breath weapon) that has an energy descriptor matching your draconic element.
It also grants you and your allies a bonus on Strength checks, Strength-based skill checks, and on weapon damage rolls.
Dragonfire
Your breath weapon deals 1d6 extra damage for each point of your aura bonus. This does not grant you a breath weapon if you do not already possess one. (If you are a dragon speaker, this does not increase the effective spell level of your breath weapon.)
You and your allies deal extra weapon damage equal to 2 × your aura bonus. The extra weapon damage is energy damage of the same type as your draconic element.
Dragonhide
This aura grants you and your allies damage reduction 2/magic for each point of your aura bonus.
It also grants you, but not your allies, spell resistance equal to your Cha bonus plus 5 × your aura bonus.
Dragontongue
This aura grants you and your allies a bonus on Deception, Intimidate, and Persuasion checks. Allies temporarily gain the ability to speak and understand draconic as long as they remain within your aura.
Elder’s Wisdom
This aura grants you and your allies a bonus on Arms Lore, Heal, Natural Lore, and Theology checks.
Any effects that heal hit points cast on you or your allies within your aura heal an additional number of hit points equal to your aura bonus. (This does not apply to fast healing or regeneration effects).
Energy Aura
You convert the energy of your draconic element into raw power that flares violently around you. Enemies within your aura take 1d4 damage per point of your aura bonus each round at the start of their turn, Reflex half. This damage is the same energy type as your draconic element.
Frightful Presence
You gain a frightful presence similar to that of a true dragon while this aura remains active. Whenever you attack or charge, any creature within your aura must make a Will save or become shaken for a number of rounds equal to your aura bonus. The DC to resist this effect is 10 + 1/2 your Hit Dice + your Cha modifier + your aura bonus. Creatures who succeed on their Will save remain immune to your frightful presence for 24 hours. Your allies are immune to this effect.
Hoard Sense
While this aura is active, you and your allies gain 2 × your aura bonus on Perception checks to make a deliberate search and Profession checks to appraise an item.
You, but not your allies, may also use detect treasure as a spell-like ability with an area of effect the same as that of your aura.
Keen Senses
Your aura grants you and your allies a bonus to Initiative and 2 × your aura bonus to Perception checks.
You also gain blindsense within a range of 5 feet × your aura bonus.
Potent Breath
The recovery time for breath weapons used by you or your allies within range of this aura is reduced by a number of rounds equal to your aura bonus, to a minimum of 1. This benefit is applied only if the aura is active when the recovery time for a breath weapon is determined and if the energy type of the breath weapon matches your draconic element.
Scaled Aegis
You and your allies gain a morale bonus to Armor Class equal to your aura bonus.
Swift Wings
Your aura grants you and your allies a bonus on Athletics checks and increases climb, fly, glide, and swim speeds by 5 × your aura bonus. (You do not gain these movement types if you do not already have them.)