Charm (Su)

Class:Shaman (Common), Witch (Common)

You can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.

This improves the attitude of an animal or humanoid creature by 1 step, as if you had successfully used the Persuasion skill. The effect lasts for a number of rounds equal to your hexcraft modifier. A successful Will save negates this effect. Whether or not the save is successful, you cannot target the creature with this hex again for 1 day.

At 8th level, this effect improves the attitude of the target creature by 2 steps.

This is a mind-affecting charm effect.