Silkstring Snare (Su)

Class:Shaman (Common)

You cause ribbons of spider silk to erupt from the ground beneath a single creature. The target must succeed at a Reflex save or be entangled and immobilized. The foe can escape the silk as a standard action with a successful Acrobatics or Strength check at the same DC, or by dealing an amount of damage to the silk equal to double your class level (the silk has hardness 0). This hex lasts a number of rounds equal to 3 + your hexcraft modifier. A creature affected by this hex cannot be affected by it again for 24 hours.